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ll // LCR Final Draft.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <fstream>
#include <string>
#include <ctime>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
int userOption = 0;
int playerTurn = 0;
int roll = 0;
int winner;
float round = 0;
float player1_Chips = 3,
player2_Chips = 3,
player3_Chips = 3,
pot_Chips = 0;
string player1_name;
string player2_name;
string player3_name;
time_t srand(time(0));
// menu interface
cout << "1. Start Left/Center/Right" << endl;
cout << "2. How is Left/Center/Right Played?" << endl;
cout << "3. Exit Program" << endl;
// user inputs an option based on what they want to do.
cin >> userOption;
// 1 clears the menu off, then starts the game.
if (userOption == 1){
system("cls");
cout << "Welcome to Left/Center/Right" << endl;
system("pause");
cout << "In order to play, you need three players" << endl;
cout << "What is Player One's name?" << endl;
cin >> player1_name;
cout << "and player two?" << endl;
cin >> player2_name;
cout << "Finally, player three?" << endl;
cin >> player3_name;
cout << "Welcome " << player1_name << ", " << player2_name << " and," << player3_name << " ! Let us begin playing LCR!" << endl;
system("pause");
// begin each round
if (winner = 0)
{
system("cls");
round++;
cout << "Welcome to round " << round << endl;
playerTurn = 1;
system("pause");
if (playerTurn == 1, player1_Chips > 0)
{
do{
system("cls");
cout << "it is currently " << player1_name << "'s turn! Roll your dice!" << endl;
system("pause");
roll = (rand() % 6) + 1;
if (roll == 1)
{
cout << player1_name << " has rolled an L! " << player2_name << " gets a chip!" << endl;
}
if (roll == 3)
{
player1_Chips--;
pot_Chips++;
cout << player1_name << " has rolled an C, the pot gets a chip! " << endl;
}
if (roll == 6)
{
cout << player1_name << " has rolled an R! " << player3_name << " gets a chip!" << endl;
player1_Chips--;
player3_Chips++;
}
else
{
cout << "You have rolled " << roll << " ,your turn has ended" << endl;
};
break;
} while (playerTurn == 1, player1_Chips > 0);
}
else (player1_Chips > 1;)
{
cout << player1_name << "Has no chips! Skipping turn!"
playerTurn = 2;
}
};
return 0;
};
}
// 2 loads the rules
if (userOption == 2){
char chars;
ifstream stream;
stream.open("text.txt");
stream.get(chars);
while (!stream.eof())
{
cout << chars;
stream.get(chars);
}
system("pause");
};
// 3 closes the game
if (userOption == 3)
{
system("cls");
cout << "Exiting program..." << endl;
system("pause");
exit(3);
return 0;
}
}
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