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#include <iostream>
#include <string>
#include <iomanip>
#include <ctime>
#include <fstream>
using namespace std;
enum Options { TOMATO, ORANGE, APPLE, PINEAPPLE, STRAWBERRY, GRAPES };
const int MILIDELAY = 1; //defines the delay in miliseconds as a constant
const int NUMSPINS = 50; //defines the number of time to spin the slot machine as a constant
char menu();
char choice;
int point;
string outputOptions(Options x); //Returns the string equivalent of the enum type Options value
void spinning();
void getPos(Options& x); //This function cycles through the Options values
void delay(); //delays the output by the number of miliseconds as defined by the constant MILIDELAY
void spinMachine(Options& one, Options& two, Options& three); //Simulates the spinning of the slot machine for a specifed number of spins as defined by NUMSPINS
void getStopOrder(int& first, int& second, int& last);
int getScore(Options pos1, Options pos2, Options pos3);
void game2Text();
void game3Text();
void game1(); // Choice 1
void game2(); // Choice 2
void game3(); // Choice 3
void menuScore(); // Choice 4
int main()
{
char menuChoice = 'z';
while (menuChoice != 'f')
{
menuChoice = menu();
switch (menuChoice)
{
case '1':
game1(); // menu choice game 1
break;
case '2':
game2(); // menu choice game 2
break;
case '3':
game3(); // menu choice game 3
break;
case '4':
menuScore(); // menu for checking score
break;
default:
cout << "Thank you for playing. ";
}
} // End while
return 0;
}
char menu()
{
char choice;
cout << " -----Welcome to the main menu-----\n";
cout << " Press 1 for game 1\n";
cout << " press 2 for game 2\n";
cout << " press 3 for game 3\n";
cout << " press 4 for Score menu\n";
cout << " press F to exit program\n";
cin >> choice;
cout << endl;
return choice;
}
void game1()
{
spinning();
string outputOptions(Options& x);
void getPos(Options& x);
delay();
void spinMachine(Options& posOne, Options& posTwo, Options& posThree);
void getStopOrder(int& first, int& second, int& last);
int getScore(Options posOne, Options posTwo, Options posThree);
}
void game2()
{
game2Text();
}
void game3()
{
game3Text();
}
void menuScore()
{
}
void game2Text()
{
cout << "**INSERT SECOND GAME CODE HERE**" << endl;
char userChoice = 'z';
while (userChoice != 'n')
{
cout << "\nWould you like to play again? (y/n): ";
cin >> userChoice;
cout << endl;
}
}
void game3Text()
{
cout << "**INSERT THIRD GAME CODE HERE**" << endl;
char userChoice = 'z';
while (userChoice != 'n')
{
cout << "\nWould you like to play again? (y/n): ";
cin >> userChoice;
cout << endl;
}
}
void spinning()
{
//defines three spinning position each starting with a different value
Options posOne = TOMATO;
Options posTwo = APPLE;
Options posThree = GRAPES;
char userChoice = 'z';
while (userChoice != 'n')
{
spinMachine(posOne, posTwo, posThree); //spins the slotmachines positions
cout << "\nWould you like to spin again? (y/n): ";
cin >> userChoice;
if (userChoice == 'n')
{
cout << "\nYou have a score of: " << point << "." << endl;
}
}
}
string outputOptions(Options x)
{
//Returns the string equivalent of the enum type Options value
switch (x)
{
case TOMATO:
return "TOMATO";
break;
case ORANGE:
return "ORANGE";
break;
case APPLE:
return "APPLE";
break;
case PINEAPPLE:
return "PINEAPPLE";
break;
case STRAWBERRY:
return "STRAWBERRY";
break;
case GRAPES:
return "GRAPES";
break;
}
return 0;
}
void getPos(Options& x)
{
//This function cycles through the Options values
//each time it is called it increments to the next Options value and
//starts from the beginning of the list when it reaches the end of the list
if (x == GRAPES)
x = TOMATO;
else
x = static_cast<Options>(x + 1);
}
void delay()
{
//delays the output by the number of miliseconds passed
clock_t endWait = clock() + MILIDELAY;
while (clock() < endWait) {} //do nothing
}
void spinMachine(Options& posOne, Options& posTwo, Options& posThree)
{
int first, second, last;
int count = 0;
//determines how many spins to stop the first and second position to stop before the last.
//numStopFirst must be greater than numStopSecond
int numStopFirst = 20, numStopSecond = 10;
while (count <= NUMSPINS)
{
//randomly determine which position to stop first, second, and last
getStopOrder(first, second, last);
//determines how long to spin each position based on their stop order
if (first == 1)
{
if (count <= NUMSPINS - numStopFirst)
{
getPos(posOne);
}
if (second == 2)
{
if (count <= NUMSPINS - numStopSecond)
getPos(posTwo);
getPos(posThree);
}
else
{
if (count <= NUMSPINS - numStopSecond)
getPos(posThree);
getPos(posTwo);
}
}
else if (first == 2)
{
if (count <= NUMSPINS - numStopFirst)
{
getPos(posTwo);
}
if (second == 3)
{
if (count <= NUMSPINS - numStopSecond)
getPos(posThree);
getPos(posOne);
}
else
{
if (count <= NUMSPINS - numStopSecond)
getPos(posOne);
getPos(posThree);
}
}
else
{
if (count <= NUMSPINS - numStopFirst)
{
getPos(posThree);
}
if (second == 2)
{
if (count <= NUMSPINS - numStopSecond)
getPos(posTwo);
getPos(posOne);
}
else
{
if (count <= NUMSPINS - numStopSecond)
getPos(posOne);
getPos(posTwo);
}
}
//increments the value of Options each time the loop is execute
//getPos(posOne);
//getPos(posTwo);
//getPos(posThree);
delay(); //delay the execution of the cout statement by the number of miliseconds as defined by the constant MILIDELAY
//displays the value of each position on the same line in the conole
cout << "Spinning: " << setw(15) << outputOptions(posOne) << setw(15) << outputOptions(posTwo) << setw(15) << outputOptions(posThree) << "\r";
count++; //increments count so that the loop can terminate
}
}
void getStopOrder(int& first, int& second, int& last)
{
//randomly determines the order in which to stop spinning each position
srand(time(0));
first = rand() % 3 + 1;
last = rand() % 3 + 1;
if (first == last)
{
if (last == 3)
{
last = 1;
second = 2;
}
else
{
last = last + 1;
if (last == 3)
second = 1;
else
second = last + 1;
}
}
else if (first == 1)
{
if (last == 2)
second = 3;
else
second = 2;
}
else if (first == 2)
{
if (last == 3)
second = 1;
else
second = 2;
}
else
{
if (last == 1)
second = 2;
else
second = 1;
}
}
int getScore(Options posOne, Options posTwo, Options posThree)
{
if (posOne == posTwo || posTwo == posThree)
{
point = (point+10);
}
else if (posOne == posTwo || posOne == posThree || posTwo == posThree)
{
point = (point+3);
}
return point;
}
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