I know this is an old problem, but cant seem to find the help needed as most people are using vectors, in which our professor hasn't taught. I have accomplished #'s 1-3, and am trying to finish up with 4 and the bonus. I have written some additional code to sort the cards into their ranks, but haven't gotten it work so its commented out at the bottom of main. Any help to finish this problem and the bonus(needed lol) is appreciated.
*Edit*
Just need help with the scoring now, i have so far completed step #4
Write a program that will operate on a deck of 52 cards. Your program will:
1. Deal them into four random hands of 5 cards each
a. The four hands need to be kept in an array for later use.
2. Sort each hand so that it shows the cards in sequence from two as the lowest to ace as the highest.
3. Display the cards in each hand using the card face (2, 10, King, etc.) and the suit (Spades, Hearts, etc.)
4. Display what you determined the hand to be. A ranking of poker hands is
BONUS: Determine which is the winning hand. A tie is possible. (25 points)
Card.H
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#ifndef CARD_H
#define CARD_H
enum Suits { Hearts = 3, Diamonds, Clubs, Spades };
enum Values { Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace };
const int NumCardsInDeck(52);
struct Card
{
Suits Suit;
Values Value;
};
void Display(const Card &);
void InitDeck(Card[]);
void SortHand(Card[]);
void ShowDeck(const Card[]);
void ShowHand(Card[]);
void Shuffle(Card[]);
void Deal(Card[]);
bool HighestCard(Card[]);
bool OnePair(Card[]);
bool IsThreeOfAKind(Card[]);
bool IsTwoPair(Card[]);
bool IsFourOfAKind(Card Hand[]);
bool IsFullHouse(Card Hand[]);
#endif
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Card.cpp
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#include <iostream>
using namespace std;
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include "Card .h"
char * ValueNames[13] = {
"Two",
"Three",
"Four",
"Five",
"Six",
"Seven",
"Eight",
"Nine",
"Ten",
"Jack",
"Queen",
"King",
"Ace"
};
void Display(const Card & C)
{
cout << (char)C.Suit << ' ' << ValueNames[C.Value] << endl;
}
void InitDeck(Card Deck[])
{
int i;
Suits S;
Values V;
srand(time(0));
i = 0;
for (S = Hearts; S <= Spades; S = (Suits)(S + 1))
for (V = Two; V <= Ace; V = (Values)(V + 1))
{
Deck[i].Suit = S;
Deck[i].Value = V;
i++;
}
}
void SortHand(Card Hand[])
{
int i;
int j;
int CardOne;
int CardTwo;
Card Temp;
for (j = 0; j < 5; j++)
{
CardOne = 0;
CardTwo = 1;
for (i = 0; i <= 4; i++)
{
if (Hand[CardOne].Value > Hand[CardTwo].Value)
{
Temp = Hand[CardOne];
Hand[CardOne] = Hand[CardTwo];
Hand[CardTwo] = Temp;
}
else;
CardOne++;
CardTwo++;
i++;
}
}
if (Hand[3].Value > Hand[4].Value)
{
Temp = Hand[3];
Hand[3] = Hand[4];
Hand[4] = Temp;
}
if (Hand[2].Value > Hand[3].Value)
{
Temp = Hand[2];
Hand[2] = Hand[3];
Hand[3] = Temp;
}
if (Hand[1].Value > Hand[2].Value)
{
Temp = Hand[1];
Hand[1] = Hand[2];
Hand[2] = Temp;
}
if (Hand[0].Value > Hand[1].Value)
{
Temp = Hand[0];
Hand[0] = Hand[1];
Hand[1] = Temp;
}
}
void ShowDeck(const Card Deck[])
{
int i;
for (i = 0; i < NumCardsInDeck; i++)
Display(Deck[i]);
}
void ShowHand(Card Deck[])
{
int i;
for (i = 0; i < 5; i++)
Display(Deck[i]);
}
void Shuffle(Card Deck[])
{
int CardOne;
int CardTwo;
Card Temp;
for (CardOne = 0; CardOne <NumCardsInDeck; CardOne++)
{
CardTwo = rand() % NumCardsInDeck;
Temp = Deck[CardOne];
Deck[CardOne] = Deck[CardTwo];
Deck[CardTwo] = Temp;
}
}
void Deal(Card Deck[])
{
int CardOne;
int CardTwo;
Card Temp;
for (CardOne = 0; CardOne < 5; CardOne++)
{
CardTwo = rand() % 5;
Temp = Deck[CardOne];
Deck[CardOne] = Deck[CardTwo];
Deck[CardTwo] = Temp;
}
}
bool HighestCard(Card Hand[])
{
if (Hand[0].Value != Hand[1].Value && Hand[0].Value != Hand[2].Value && Hand[0].Value != Hand[3].Value
&& Hand[0].Value != Hand[4].Value && Hand[1].Value != Hand[2].Value && Hand[1].Value != Hand[3].Value &&
Hand[1].Value != Hand[4].Value && Hand[2].Value != Hand[3].Value && Hand[2].Value != Hand[4].Value && Hand[3].Value != Hand[4].Value)
{
return true;
cout << "The High Card " << endl;
}
else
return false;
}
bool OnePair(Card Hand[])
{
if ((Hand[0].Value == Hand[1].Value && Hand[0].Value != Hand[2].Value) ||
(Hand[1].Value == Hand[2].Value && Hand[1].Value != Hand[3].Value) ||
(Hand[2].Value == Hand[3].Value && Hand[2].Value != Hand[4].Value) ||
Hand[3].Value == Hand[4].Value)
{
return true;
}
else
return false;
}
bool IsTwoPair(Card Hand[])
{
if ((Hand[0].Value == Hand[1].Value && Hand[2].Value == Hand[3].Value) || (Hand[1].Value == Hand[2].Value && Hand[3].Value == Hand[4].Value) || (Hand[0].Value == Hand[1].Value && Hand[3].Value == Hand[4].Value))
{
return true;
cout << "Two Pair" << endl;
}
else
return false;
}
bool IsThreeOfAKind(Card Hand[])
{
if ((Hand[0].Value == Hand[2].Value) || (Hand[1].Value == Hand[3].Value) || (Hand[2].Value == Hand[4].Value))
{
return true;
cout << "Three of a Kind" << endl;
}
else
return false;
}
bool IsFourOfAKind(Card Hand[])
{
if ((Hand[0].Value == Hand[1].Value && Hand[0].Value == Hand[2].Value && Hand[0].Value == Hand[3].Value) || (Hand[1].Value == Hand[2].Value && Hand[1].Value == Hand[3].Value && Hand[1].Value == Hand[4].Value))
{
return true;
cout << "Four of a Kind" << endl;
}
else
return false;
}
bool IsFullHouse(Card Hand[])
{
if ((Hand[0].Value == Hand[1].Value && Hand[0].Value == Hand[2].Value && Hand[3].Value == Hand[4].Value) || (Hand[0].Value == Hand[1].Value && Hand[2].Value == Hand[3].Value && Hand[2].Value == Hand[4].Value))
{
return true;
cout << "Full House" << endl;
}
else
return false;
}
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