Inline vs normal function declaration...???

Apr 30, 2015 at 9:31am
Hello!
Plese, inline function here is obviously out of scope, and non-inline (normal) functions well here.

My question is if somone knows one trick that inline defined function becomes efficient in this code?

Any simple ideas- or impossible?

What is your oppinion? Many thanks!!
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INLINE:   
class Point{

 int x;
 int y;

public:
  void setValues(int, int);
  int getX(){return x;}
  };

void Point:: setValues(int a, int b){
x=a;
y=b;
}

int main(){

Point t1, t2;
t1.setValues(1,2);


//cout<<t1.x<<endl;
//cout<<t1.y;
cout<<getX(t1);

return 0;
}

NORMAL:
class Point{
public:
 int x;
 int y;

public:
  void setValues(int, int);
  int getX();
  };

void Point:: setValues(int a, int b){
x=a;
y=b;
}

int Point::getX(){
return x;
}

int main(){

Point t1, t2;
t1.setValues(111,222);


//cout<<t1.x<<endl;
//cout<<t1.y;
cout<<t1.getX();

return 0;
}
Last edited on Apr 30, 2015 at 9:36am
Apr 30, 2015 at 9:32am
p.S. Should I be aware that there is difference which one way I use, or is that other mistake? Many thanks!!!(I thought this is not important, btu when I defined the function anohter way, it just did not work and that made me think!)

Apr 30, 2015 at 10:03am
An inline function is called just like any other function so line 25 should be cout<<t1.getX(); (same as line 58).
Apr 30, 2015 at 12:43pm
THANKS!!!
Did not see typo!
Last edited on Apr 30, 2015 at 12:47pm
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