Inline vs normal function declaration...???

Hello!
Plese, inline function here is obviously out of scope, and non-inline (normal) functions well here.

My question is if somone knows one trick that inline defined function becomes efficient in this code?

Any simple ideas- or impossible?

What is your oppinion? Many thanks!!
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INLINE:   
class Point{

 int x;
 int y;

public:
  void setValues(int, int);
  int getX(){return x;}
  };

void Point:: setValues(int a, int b){
x=a;
y=b;
}

int main(){

Point t1, t2;
t1.setValues(1,2);


//cout<<t1.x<<endl;
//cout<<t1.y;
cout<<getX(t1);

return 0;
}

NORMAL:
class Point{
public:
 int x;
 int y;

public:
  void setValues(int, int);
  int getX();
  };

void Point:: setValues(int a, int b){
x=a;
y=b;
}

int Point::getX(){
return x;
}

int main(){

Point t1, t2;
t1.setValues(111,222);


//cout<<t1.x<<endl;
//cout<<t1.y;
cout<<t1.getX();

return 0;
}
Last edited on
p.S. Should I be aware that there is difference which one way I use, or is that other mistake? Many thanks!!!(I thought this is not important, btu when I defined the function anohter way, it just did not work and that made me think!)

An inline function is called just like any other function so line 25 should be cout<<t1.getX(); (same as line 58).
THANKS!!!
Did not see typo!
Last edited on
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