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#include<iostream>
#include<iomanip>
using namespace std;
bool gameover=false;
int turncount=0, flaggedmine=0, bomb, reveal, count=0, row, col, mine[8][8]={0,0,1,1,1,0,0,0,
0,0,1,4,3,2,1,0,
0,0,2,3,4,4,2,1,
0,0,1,4,3,3,4,2,
0,0,2,2,2,1,2,4,
0,0,1,4,2,1,2,1,
1,1,1,1,2,4,2,1,
4,1,0,0,1,1,2,4};
char r, f, action, blank=240, option, block=178, mine2=157, vert=179, horiz=196, topleft=218, leftcorner=195, topmiddle=194, topright=191, middle=197, mright=180, hidden=178,
player[8][8];
void clear()
{
for(row=0;row<8;row++)
for(col=0;col<8;col++)
player[row][col]=hidden;
}
void winorlose()
{
cout<<" 0 1 2 3 4 5 6 7"<<endl;
cout<<" "<<topleft<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topright<<endl;
for (row=0; row<8; row++)
{
cout<<count;
for (col=0; col<8; col++)
{
cout<<vert<<mine[row][col];
}
count++;
cout<<vert;
cout<<endl;
cout<<" "<<leftcorner<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<mright;
cout<<endl;
}
}
void play()
{
clear();
while (gameover!=true || turncount>63)
{
turncount++;
cout<<" 0 1 2 3 4 5 6 7"<<endl;
cout<<" "<<topleft<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topmiddle<<horiz<<topright<<endl;
for (row=0; row<8; row++)
{
cout<<count;
for (col=0; col<8; col++)
{
cout<<vert<<player[row][col];
}
count++;
cout<<vert;
cout<<endl;
cout<<" "<<leftcorner<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<middle<<horiz<<mright;
cout<<endl;
}
count=0;
cout<<flaggedmine<<endl;
cout<<"Turn count ="<<turncount<<endl;
cout<<"Input the row of your selected coordinate: "<<endl; //player input
cin>>row;
cout<<"Input the column of your selected coordinate: "<<endl;
cin>>col;
cout<<"Would you like to flag (f) or reveal (r) this coordinate?: "<<endl;
cin>>action;
if(action=='r' || 'f')
{
{
if(action=='r')
{
if (mine[row][col]<4)
{
player[row][col]=mine[row][col]+48;
}
else if (mine[row][col]==4)
{
player[row][col]=mine[row][col];
cout<<" YOU LOSE! "<<endl;
winorlose();
gameover=true;
}
}
else if(action=='f')
{
player[row][col]='F';
}
if(mine[row][col]>3)
{
flaggedmine++;
}
if(mine[row][col]<4)
{
flaggedmine--;
}
if(flaggedmine==10) // if all mines have been flagged correctly without any coordinates without mines being flagged, then game over becomes true and the player wins
{
cout<<"Congratulations, all mines have been found and you win!"<<endl;
gameover=true;
winorlose();
clear();
flaggedmine=0;
turncount=0;
count=0;
}
}
}
else
{
cout<<"You have entered the wrong input, please enter r or f"<<endl;
}
}
}
void main()
{
do
{
gameover=false;
cout<<setw(5)<<" "<<"Minesweeper "<<endl<<endl;
cout<<setw(5)<<" "<<"1. Beginner"<<endl;
cout<<setw(5)<<" "<<"2. Intermediate"<<endl;
cout<<setw(5)<<" "<<"3. Expert"<<endl;
cout<<setw(5)<<" "<<"Q. Quit system"<<endl;
cout<<setw(5)<<" "<<"Enter option choice"<<endl;
cin>>option;
switch(option)
{
case '1':play();
break;
case '2':
break;
case '3':
break;
case 'Q':
break;
default: cout<<setw(5)<<" "<<"Incorrect option choice entered, please try again"<<endl<<endl;
}
}
while (option!='Q' && option!='q');
{
system("pause");
}
}
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