Class Implementation

Just looking to be pointed in the right direction here, I cannot get my update function to work correctly. It builds but I cannot get it to get the results to the display function for output. Any guidance would be greatly appreciated.




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#ifndef ADIE_H
#define ADIE_H
#include <iostream>


class aDie
{
public:
	aDie(); // default constructor
	void Roll();
	
private:
	int die;
};
#endif  



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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <vector>
#include "aDie.h"
using namespace std;

aDie::aDie()
{
	die = 0;
	return;
} //default constructor 

	void aDie::Roll() //generating a random number from 1-6
	{
		
		die = 0;
		die = ((rand() % 6) + 1);
		
	}



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#ifndef AHISTOGRAM_H
#define AHISTOGRAM_H
#include <iostream>
#include <vector>
using namespace std;

class aHistogram
{
public:
	aHistogram(); // default constructor
	void update(int face); // update histogram counts
	void display(int maxLengthOfLine); // displays histogram
	void clear(); // clears counts
	vector<int> graph;
	
private:
	int face;
	int maxLengthOfLine;
};
#endif 


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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <vector>
#include "aDie.h"
#include "aHistogram.h"
using namespace std;

aHistogram::aHistogram()
{
	face = ((rand() % 6) + 1);
	maxLengthOfLine = 60;
        graph.resize(6)

}
void aHistogram::update(int face) // updates roll count
{
	this-> face = graph.at(face++);
}
void aHistogram::display(int maxLengthOfLine)
{
	int i;

	cout << "Face Appearances" << endl; // displays the appearances of each face
	cout << endl;
	for (i = 0; i < graph.size(); ++i)
	{
		cout << i + 1 << "---" << graph.at(i) << endl;
	}
	cout << endl;

	cout << "Histogram" << endl; // displays the histogram count
	cout << endl;
	for (i = 0; i < graph.size(); ++i)
	{
		cout << i + 1 << " - ";
		while (graph.at(i) > maxLengthOfLine)
		{
			cout << "X";
			graph.at(i) -= maxLengthOfLine;
		}
		cout << endl;
	}
}

void aHistogram::clear() // clears the counts for the appearances of each face 
{
	face = 0;
	maxLengthOfLine = 0;

}

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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <vector>
#include "aDie.h"
#include "aHistogram.h"
using namespace std;

int main()
{
	int i;
	srand(time(0)); // seeding RNG

	aDie Die1;
	aHistogram Die2;
	
	for (i = 0; i < 12000; ++i)
	{
		Die1.Roll();
	}

	Die2.update(6);
	Die2.display(60);

	cin.ignore();

	return 0;
}
main.cpp line 19: You roll Die1 12000 times. Hows does this update your histogram?
That is a good point there, I cant call the roll function for Die2 though since it is not a part of the ahistogram class. would I have ahistogram inherit aDie and call it that way?
okay I changed it to Die2.Roll(); and it is still not update the histogram counts.
You don't simply roll a dice. You need to look the result and annotate it.


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void aHistogram::update(int face)
{
	this-> face = graph.at(face++); //¿what do you think this line is doing?
}
I think I may have realized my mistake there, it is now:

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void aHistogram::update(int face) // updates roll count
{
	this->face++; //increments the appearance of each face
}


I actually accidentally started a new post on this topic instead of adding to this one :/

The changes I have made are here: http://www.cplusplus.com/forum/beginner/150073/
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