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//------------------includes and namespace ---------------------
#include <cstdlib>
#include <iostream>
#include <cmath>
#include <ctime>
using namespace std;
//-----------------class prototype -----------------------------
class TripleString
{
private:
string string1, string2, string3;
public:
// static constants
static const int MAX_STR_LEN = 20;
//default constructor
TripleString();
//mutators and accessors
bool validString (string str);
void set (string str1, string str2, string str3);
string get(int strPosition);
};
//---------------Global scope method prototypes---------------------
int getBet();
TripleString pull();
string randString();
int getPayMultiplier (TripleString thePull);
void display (TripleString thePull, int winnings);
//---------------Main Method ------------------------------------------
int main()
{
TripleString thePull;
int bet, mult, winnings;
while ((bet = getBet()) > 0)
{ thePull=pull();
mult = getPayMultiplier(thePull);
winnings=mult*bet;
display(thePull, winnings);
}
}
//---------------Global Scope Method ----------------------------------
int getBet()
{
int bet=0;
int chips=100;
while ((bet < 0) || (bet > chips))
{
cout<< "Enter your bet: ";
cin>> bet;
}
return bet;
}
TripleString pull()
{
TripleString pullResult;
cout<<"Whirrrrrrr.... and your pull is ... "<<endl;
pullResult.set(randString(),randString(),randString());
return pullResult;
}
string randString()
{
int prob1 = rand() % 200+1; //generates probability values 0-199
if (prob1 <100) //50% probability for BAR
return "BAR";
else if (prob1 < 150) //25% probability for Cherries
return "Cherries";
else if (prob1 <175) // 12.5% probability for Space
return "space";
else // 12.5% probability for 7
return "7";
}
int getPayMultiplier (TripleString thePull)
{
if(thePull.get(1)=="cherries" && thePull.get(2)!="cherries")
return 5;
else if(thePull.get(1)=="cherries" && thePull.get(2)=="cherries"
&& thePull.get(3)!="cherries")
return 15;
else if(thePull.get(1)=="cherries" && thePull.get(2)=="cherries"
&& thePull.get(3)=="cherries")
return 30;
else if(thePull.get(1)=="BAR" && thePull.get(2)=="BAR"
&& thePull.get(3)=="BAR")
return 50;
else if(thePull.get(1)=="7" && thePull.get(2)=="7" && thePull.get(3)=="7")
return 100;
else
return 0;
}
void display (TripleString thePull, int winnings )
{
//winnings = mult*bet;
cout<<thePull.get(1)<<" "<<thePull.get(2)<<" "<<thePull.get(3)<<endl;
if( winnings != 0)
cout<<"Congratulations! You won "<<winnings<<"!"<<endl;
else
cout<<"Sorry, you lose..."<<endl;
}
// --------------TripleString member functions definitions ------------
// default constructor
TripleString::TripleString()
{
string1="";
string2="";
string3="";
}
// mutators "set" methods
bool TripleString::validString(string str)
{
if (str.length() <= MAX_STR_LEN)
return true;
return false;
}
void TripleString::set(string str1, string str2, string str3)
{
if (validString(str1))
string1= str1;
if (validString(str2))
string2= str2;
if (validString(str3))
string3= str3;
}
// accessor "get" methods
string TripleString::get(int strPosition)
{
if (strPosition ==1)
return string1;
else if (strPosition ==2)
return string2;
else
return string3;
}
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