so i am working on structures to put into a game where i have an inventory system but it is very cumbersome when adding new items into the game and its over all just ugly how it has been written. i am working on structures to completely replace it. what i would like to start with is have a simple program with a few structures that when run will display all of the items i have made. i have done this in a simple way but this is not what i want.
the part where i have cout << and all of the data from each struct works but what i want to do is just have the program know what each on is and display them without me having to write each one out.