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#include <iostream>
#include <cstdlib>
#include <string>
using namespace std;
struct ITEM // used for item varification. if player has an item, that item will be TRUE, thus he/she cannot have anymore
{
//beginning weapons (not buyable)
bool wooden_stick;
bool wooden_sword;
bool sling_shot;
bool pellets;
bool knife;
bool sword;
bool axe;
bool wand_f;
bool wand_e;
bool wand_w;
bool wand_a;
bool staff;
bool cell_phone;
//middle (* means buyable) lvl 5+
bool iron_sword; //*
bool long_sword; //+
bool hunting_bow; //*
bool long_bow;
bool steel_sword;
bool katana; //*
bool ninjato; //*
bool throwing_knives; //*
bool kunai; //*
bool shuriken; //*
bool arrows; //*
bool cleaver; //*
};
struct WORLD //mainly location purposes
{
string city;
int location;
};
struct NPC //player and other NPCs
{
int hp;
int mp;
int lvl;
int exp;
int maxhp;
int maxmp;
int maxexp;
int SPD;
int DEF;
int AGI;
int INT;
int allignment; //alignment scale is 0-100, 100 being good and 0 being evil. 50 is nuetral.
bool equipped;
string sequipped;
};
struct BAG //player inventory
{
bool bs1;
string ss1;
int is1;
bool bs2;
string ss2;
int is2;
bool bs3;
string ss3;
int is3;
bool bs4;
string ss4;
int is4;
bool bs5;
string ss5;
int is5;
bool bs6;
string ss6;
int is6;
bool bs7;
string ss7;
int is7;
bool bs8;
string ss8;
int is8;
bool bs9;
string ss9;
int is9;
bool bs10;
string ss10;
int is10;
bool bs11;
string ss11;
int is11;
bool bs12;
string ss12;
int is12;
bool bs13;
string ss13;
int is13;
bool bs14;
string ss14;
int is14;
bool bs15;
string ss15;
int is15;
int gold;
};
struct SPECIAL //player's special items that dont go into inventory
{
bool bp1;
string sp1;
bool bp2;
string sp2;
bool bp3;
string sp3;
bool bp4;
string sp4;
bool bp5;
string sp5;
};
int pname();
int prace();
int main(NPC& Player, BAG& INV, SPECIAL& item, WORLD& game, ITEM& every) //type NPC name Player, type BAG name INV, type SPECIAL name item, type WORLD name game, type ITEM name every.
{
game.location=1; //the players location on the "MAP"
game.city="Fallory Town"; // location name.
string INPUT; // for everything the player will say/do
cout<<"Gerald: Hello. What's your name?"<<endl;
char NAME[30];
cin>>NAME; //player says his/her name
cout<<"\nGerald: Oh, so your name is "<<NAME<<".\n"<<endl;
cout<<"Gerald: So what's your race? Elf, Human, or Dwarf?\n"<<endl;
prace(); //execute function "prace()"
cout<<"\nGerald: Well, "<<NAME<<", we seem to be having some trouble in our lovely realm.\nThe Volsorac are trying to take over the Middle Earth. And it's my job to find\nout why. How 'bout you go look around town while i go to work. Here, take this\nand I'll call you later.\n"<<endl;
cout<<"* Say !take cellphone! *\n"<<endl;
cin>>INPUT;
if(INPUT=="!take cellphone!") //if player said !take cellphone!
{
while(item.bp1=0) // special items spot 1 is empty and the player does not have a cellphone
{
item.bp1=true; // make spot 1 true
item.sp1="cell phone"; //if the player wants to see what he has
every.cell_phone=true; //player HAS a cell phone
break;
};
};
cout<<"\n\a\a* You Have Obtained A Cellphone! Now People Can Call You Where Ever You Are! *\a\a\n"<<endl;
cout<<"\nYou Are In Fallory Town. Known For It's Schools In MAGIC At The Very Center Of\nThe City, It's Battle School For Warriors In Ever Corner, And It's Blacksmiths, Who Graceously Accept New Apprentices. You Will Have A Chance To Choose A School, But For Now You Must Get Acquainted With The Townspeople.\n"<<endl;
system("PAUSE");
}
void ELF(NPC& Player)
{
Player.hp=60;
Player.mp=15;
Player.lvl=1;
Player.exp=0;
Player.maxhp=60;
Player.maxmp=15;
Player.maxexp=100;
Player.SPD=7;
Player.DEF=5;
Player.AGI=6;
Player.INT=7;
Player.allignment=55; //alignment scale is 0-100, 100 being good and 0 being evil. 50 is nuetral.
}
void HUMAN(NPC& Player)
{
Player.hp=50;
Player.mp=10;
Player.lvl=1;
Player.exp=0;
Player.maxhp=50;
Player.maxmp=10;
Player.maxexp=100;
Player.SPD=6;
Player.DEF=7;
Player.AGI=6;
Player.INT=5;
Player.allignment=50; //alignment scale is 0-100, 100 being good and 0 being evil. 50 is nuetral.
}
void DWARF(NPC& Player)
{
Player.hp=55;
Player.mp=10;
Player.lvl=1;
Player.exp=0;
Player.maxhp=55;
Player.maxmp=10;
Player.maxexp=100;
Player.SPD=6;
Player.DEF=8;
Player.AGI=5;
Player.INT=6;
Player.allignment=50; //alignment scale is 0-100, 100 being good and 0 being evil. 50 is nuetral.
}
int prace()
{
string PRACE;
string PRACEELF="elf";
string PRACEHUMAN="human";
string PRACEDWARF="dwarf";
cin>>PRACE;
if(PRACE==PRACEELF)
{
void ELF();
cout<<"\nElves are masters of magic, and live their lives studying and practicing in\nhopes to bring magic back to it's former glory and balance."<<endl;
}
else if(PRACE==PRACEHUMAN)
{
void HUMAN();
cout<<"\nHumans live in fear of the Volsorac, an evil race bent on taking over Middle Earth. They mark fantastic mages and even better warriors."<<endl;
}
else if(PRACE==PRACEDWARF)
{
void DWARF();
cout<<"\nDwarfs are short mountain people, known for their mastery over metal. They are the greatest warriors known."<<endl;
}
else if(PRACE!=PRACEELF || PRACE!=PRACEHUMAN || PRACE!=PRACEDWARF)
{
cout<<"Invalid Response. Try Again\n";
prace();
}
}
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