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#include <iostream>
#include <string>
//creates a new class called Character_Bio
class Character_Bio
{
public:
std::string strName;
int nAge;
int nWeight;
std::string strFrom;
std::string strStyle;
//constructor of class
Character_Bio(std::string x, int age, int weight, std::string from, std::string style)
{
strName = x;
nAge = age;
nWeight = weight;
strFrom = from;
strStyle = style;
}
//Overloading a constructor
Character_Bio(std::string x2, int age2, int weight2, std::string from2, std::string style2)
{
strName = x2;
nAge = age2;
nWeight = weight2;
strFrom = from2;
strStyle = style2;
}
};
int main()
{
//object of class Character_Bio (name,age,weight,from,style,story)
Character_Bio c1("Gozo",17,180,"The Kingdom of Ereos","Freestyle");
//object of class Character_Bio (name,age,weight,from,style,story)
Character_Bio c2("King Rhizord",175,480,"The Kingdom of Zordane","No Style");
std::cout << "Characters name: "<< c1.strName << std::endl;
std::cout << "Age: " << c1.nAge << " years old " << std::endl;
std::cout << "Weight: " << c1.nWeight << " lbs" << std::endl;
std::cout << "From: " << c1.strFrom << std::endl;
std::cout << "Style: " << c1.strStyle << std::endl;
//
std::cout << "Characters name: "<< c2.strName << std::endl;
std::cout << "Age: " << c2.nAge << " years old " << std::endl;
std::cout << "Weight: " << c2.nWeight << " lbs" << std::endl;
std::cout << "From: " << c2.strFrom << std::endl;
std::cout << "Style: " << c2.strStyle << std::endl;
return 0;
}
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