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#include <iostream>
#include <math.h>
#include <cstdlib>
#include <string>
using namespace std;
int main()
{
//vars
//travel
int x = -8;
int y = 8;
int tx = 0;
int ty = 0;
string location = 0;
int refresh;
//travel
string name;
int option = 0;
float $ = 0;
//needs
int blood = 100;
int contiousness = 100;
int energy = 100;
int sanity = 100;
int bladder = 0;
int hunger = 100;
int pain = 0;
//needs
//in-game items
int bootknifeslot = 0;
int lefthandgunlegstrap = 0;
int righthandgunlegstrap = 0;
//Mags
int mag1 = 0;
int mag2 = 0;
int mag3 = 0;
int mag4 = 0;
int mag5 = 0;
int mag6 = 0;
int mag7 = 0;
int mag8 = 0;
int mag9 = 0;
int mag0 = 0;
//mags
int currentvehicle = 0;
//body armor
int helmet = 0;
int chestplate = 0;
int leggings = 0;
int boots = 0;
//grenade belt
int grenade1 = 0;
int grenade2 = 0;
int grenade3 = 0;
int grenade4 = 0;
//grenade belt
//address book
bool Fredrika = 0;
bool Jeff = 0;
bool Galenos = 0;
bool Rod = 0;
bool Sophus = 0;
bool Tina = 0;
bool Essi = 0;
bool Giorgi = 0;
//address book
int weaponstrap = 0;
//in-game items
//vars
cout<< "Submit gamer tag:\n";
cin>> name;
cout<< " It's July 12, 2020. 2:27am. You awaken happy that things have\nfinally returned to normal after what happened 5 years ago.\nStill the military snoop around trying to find it but no one\nis in harm and nothing has died since 2018. Now I think about\nhow the atmosphere had changed when it started to now. From that\nperiod of time the music stopped playing, quiet became obnoxious\nbut there was something else that was missing, life had";
cout<< "\n\nNostrobe\n";
cin.get();
cin.ignore();
cout<< " You can not seem to fall asleep so you decide to watch tv.\nYou are alarmed to find that the toxin created in 2017 has no effect.\nYou have prepared for a day where you will have to face\nwhat you already have before. You enter your equipment room...\nTurorial added (1)\nDouble barreled shotgun added (1)\nMi911 added (1)\nAmmo added(30)\nCell phone added (1)\nTo open your inventory, select 1\n1: Open inventory\n";
sel1:
cin>> option;
if (option != 1) goto sel1;
if (option == 1) goto inventory;
//inventory GUI
inventory:
//boot knives
if (bootknifeslot > 0) (cout<< "\nKnife Slot:\n");
//Gun straps left
if (lefthandgunlegstrap > 0) (cout<< "\nLeft leg strap\n:");
//right
if (righthandgunlegstrap > 0) (cout<< "\nRight leg strap:\n");
//mags
if (mag1 > 0) (cout<< "\nMagazine slot 1:\n");
if (mag1 > 0) (cout<< mag1);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 2:\n");
if (mag1 > 0) (cout<< mag2);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 3:\n");
if (mag1 > 0) (cout<< mag3);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 4:\n");
if (mag1 > 0) (cout<< mag4);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 5:\n");
if (mag1 > 0) (cout<< mag5);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 6:\n");
if (mag1 > 0) (cout<< mag6);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 7:\n");
if (mag1 > 0) (cout<< mag7);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 8:\n");
if (mag1 > 0) (cout<< mag8);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 9:\n");
if (mag1 > 0) (cout<< mag9);
if (mag1 > 0) (cout<< "\n");
if (mag1 > 0) (cout<< "\nMagazine slot 0:\n");
if (mag1 > 0) (cout<< mag0);
if (mag1 > 0) (cout<< "\n");
//body armor
if (helmet > 0) (cout<< "\nHelmet:\n");
if (chestplate > 0) (cout<< "\nChestplate:\n");
if (leggings > 0) (cout<< "\nLeggings:\n");
if (boots > 0) (cout<< "\nBoots:\n");
//grenades
if (grenade1 > 0) (cout<< "\nGrenade slot 1:\n");
if (grenade2 > 0) (cout<< "\nGrenade slot 2:\n");
if (grenade3 > 0) (cout<< "\nGrenade slot 3:\n");
if (grenade4 > 0) (cout<< "\nGrenade slot 4:\n");
//weaponstrap
if (weaponstrap > 0) (cout<< "\nWeapon backstrap:\n");
//guide
cout<< "\n0: Tutorial\n";
cout<< "\n1: Address book\n";
cin>> option;
//calc
if (option == 0) goto tutorial;
if (option == 1) goto addressbook;
goto inventory;
//tutorial
tutorial:
cout<< "\nIts happening again, the appocalypse! Didn't it already happen? Yes\nbut it didn't completely end, this appocalypse is the aftermath!\nIs your sanity running low? Its an in-game variable!\nYou do not want this to run low for obvious reasons.\nBlood is important, bleed out and you will die.\nBeing contious is a good thing, stay alert and stay safe!\nEat when you need to or you can die, eat to mutch and no, you wont get fat\nY ou will have other effects.\nSleep when you must or you might pas out naturally!\nPain hurts, stay out of trouble!\nRemember to go when you have to! We don't want any accidents.\nThats it for body maintainence, enter your input from the options do select something.\nThats it, try to survive!\n";
cin.get();
cin.ignore();
goto inventory;
//tutorial
//address book
addressbook:
cout<< "\n0: Amrit Stanford 08,04\n";
if (Fredrika == 1) (cout<< "\n1: Fredrika Street 01,01\n");
if (Jeff == 1) (cout<< "\n2: Jeff Loc 03,03\n");
if (Galenos == 1) (cout<< "\n3: Galenos Martell 05,01\n");
if (Rod == 1) (cout<< "\n4: Rod Habicht 01,05\n");
if (Sophus == 1) ("\n5: Sophus Kelogg 06,05\n");
if (Tina == 1) ("\n6: Tina Lamouchi 06,01\n");
if (Essi == 1) ("\n7: Essi Belloni 04,07\n");
if (Giorgi == 1) ("\n8: Giorgi Gully 12,00\n");
cin>> option;
if (option == 0) goto travel;
if (option == 1 and Fredrika == 1) goto travel;
if (option == 2 and Jeff ==1) goto travel;
if (option == 3 and Galenos == 1) goto travel;
if (option == 4 and Rod == 1) goto travel;
if (option == 5 and Sophus == 1) goto travel;
if (option == 6 and Tina == 1) goto travel;
if (option == 7 and Essi == 1) goto travel;
if (option == 8 and Giorgi == 1) goto travel;
goto inventory;
//addres book
Amrit:
cout<< "End of travel!";
cin.get();
cin.ignore();
Fredrika:
Jeff:
Galenos:
Rod:
Sophus:
Tina:
Essi:
Giorgi:
//travel
travel:
cout<< "\nTravelling...\n";
if (option == 0) (tx = -8);
if (option == 0) (ty = 4);
if (option == 0) (location = "Amrit");
refresh = x - tx + y - ty;
goto refresh;
refresh:
refresh = refresh - 1;
energy = energy - 1;
bladder = bladder + 1;
hunger = hunger - 1;
pain = pain - 1;
contiousness = contiousness + 1;
sanity = sanity + 1;
blood = blood + 1;
if (energy < 1) (cout<< "\nYou passed out.\n");
if (energy < 1) (refresh = refresh + 50);
if (energy < 1) (energy = energy + 50);
if (bladder > 99) (cout<< "\nYou accedentally dropped fecal.\n");
if (bladder > 99) (bladder = 0);
if (hunger < 1) (cout<< "\nYou starved to death.\n");
if (hunger < 1) goto death;
if (pain < 0) (pain = 0);
if (contiousness > 100) (contiousness = 100);
if (sanity > 100) (sanity = 100);
if (blood > 100) (blood = 100);
if (refresh > 0) goto refresh;
death:
cout<< "\nGame over.\n";
cin.get();
cin.ignore();
}
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