I wrote a game with win32 api,and I want to run it in fullscreen.
I had tried as this way: setting the window area to fullscreen, then using GetWindowDC() to draw the whole window.But the input of mouse is just in the client area,no the whole window area. So I want to get help:
How to extend the client area to fullscreen? just win32 api,not MFC.
And which kind style should I set for fullscreen?WS_BORDER,OVERLAPPED,OVERLAPPEDWINDOW or others?
> I wrote a game with win32 api,and I want to run it in fullscreen.
It's a Win16-Win32 FAQ since 1992 ...
You can ask on Specialized Win32 api newsgroup :
news://nntp.aioe.org/comp.os.ms-windows.programmer.win32
for various methods (C/Win32)