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#include "Connector.h"
#include "stdio.h"
#include <string>
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "80"
using namespace std;
int iResult;
void Connector::init()
{
WSADATA wsaData;
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return;
}
return;
}
SOCKET Connector::connectSocket(string address)
{
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
SOCKET ConnectSocket = INVALID_SOCKET;
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve server address and port
iResult = getaddrinfo(address.c_str(), DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return INVALID_SOCKET;
}
// connect to address
for (ptr=result; ptr != NULL; ptr=ptr->ai_next) {
// Create socket for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
return INVALID_SOCKET;
}
// Connect to Server
iResult = connect(ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("Unable to connect to server!\n");;
WSACleanup();
return INVALID_SOCKET;
}
return ConnectSocket;
}
string Connector::sendRequest(string address, string request)
{
SOCKET sock = connectSocket(address);
string response = "";
int recvbuflen = DEFAULT_BUFLEN;
char recvbuf[DEFAULT_BUFLEN];
// Exit the function if the socket failed to connect
if (sock == INVALID_SOCKET)
return "ERROR: COULD NOT CONNECT SOCKET";
// Send a request to the server; Print error if relevant.
iResult = send(sock, request.c_str(), request.length(), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(sock);
WSACleanup();
return "ERROR: COULD NOT SEND REQUEST";
}
// Shut down the send element of the socket. We can still receive.
iResult = shutdown(sock, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(sock);
WSACleanup();
return "ERROR: COULD NOT SHUT DOWN SOCKET";
}
// Receive response from server
do {
iResult = recv(sock, recvbuf, recvbuflen, 0);
if (iResult > 0)
response+= string(recvbuf).substr(0,recvbuflen);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while (iResult > 0);
// Cleanup
closesocket(sock);
WSACleanup();
return response;
}
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