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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "resource.h"
using namespace std;
HINSTANCE hInst;
void DoEvents()
{
MSG msg; // <- this was missing
while(::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if(::GetMessage(&msg, NULL, 0, 0))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
else
break;
}
}
void sayHello(HWND handle)
{
BOOL working = true;
while (working)
{
SetWindowText(handle, "Hello1");
SetWindowText(handle, "Hello2");
SetWindowText(handle, "Hello3");
SetWindowText(handle, "Hello4");
SetWindowText(handle, "Hello5");
DoEvents(); // <--- keeps the GUI going
}
}
BOOL CALLBACK DialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{
case WM_INITDIALOG:
return TRUE;
case WM_CLOSE:
EndDialog(hwndDlg, 0);
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam))
{
case IDC_BTN_QUIT:
EndDialog(hwndDlg, 0);
return TRUE;
case IDC_BTN_TEST:
HWND handle = GetDlgItem(hwndDlg, 1003);
sayHello(handle);
return TRUE;
}
}
return FALSE;
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
hInst = hInstance;
return DialogBox(hInstance, MAKEINTRESOURCE(DLG_MAIN), NULL, (DLGPROC)DialogProc);
}
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