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#include <Windows.h>
#include "GL_Functions.h"
#include "pctimer.h"
#include <string>
#include <cmath>
#include <crtdbg.h>
#include <time.h>
int m_iSpritePurpleImage = 0;
int m_iSpritePurpleX = 0;
int m_iSpritePurpleY = 0;
int m_iStrawImage = 0;
int m_iStrawLength = 0;
float m_iSpritePurpleSpeedX = 1.0f;
float m_iSpritePurpleSpeedY = 0.0f;
float m_iRandomNumber = 0;
int main(int argc, char* argv[])
{
//Lets open the window and initialise opengl
InitGL(1024,768);
int m_iSpritePurpleImage = LoadTexture("./Images/SpritePurple.png");
int m_iStrawImage = LoadTexture("./Images/Straw.png");
m_iSpritePurpleX = 0;
m_iSpritePurpleY = 200;
srand(unsigned int(GetTimeElapsed));
m_iRandomNumber = rand() % ((1024/8)*6) + 1024/8;
do
{
//Clear the screen, so previous frames don't build up
ClearScreen();
if (m_iSpritePurpleX >= m_iRandomNumber )
{
m_iSpritePurpleSpeedX = 0;
m_iStrawLength += 1;
if (m_iStrawLength >= 400)
{
m_iStrawLength = 400;
}
SetTintColour(0.2,0.7,0);
DrawSprite(m_iStrawImage,m_iSpritePurpleX + 17 ,m_iSpritePurpleY,5,m_iStrawLength);
SetTintColour(1,1,1);
}
else if(m_iSpritePurpleX <= 0 || m_iSpritePurpleX >= 1024)
{
m_iSpritePurpleX = 50;
m_iSpritePurpleY = 200;
}
m_iSpritePurpleX += m_iSpritePurpleSpeedX;
m_iSpritePurpleY += m_iSpritePurpleSpeedY;
DrawSprite(m_iSpritePurpleImage,m_iSpritePurpleX,m_iSpritePurpleY,34,34);
//Stop it from running too fast! Sleep ZZzzz
Sleep(5);
} while (FrameworkUpdate()); //Do some secret stuff,
//Before you exit, clean up after yourself
FreeTexture( m_iSpritePurpleImage);
FreeTexture( m_iStrawImage);
//Close down
CloseDown();
_CrtDumpMemoryLeaks();
//Quit!
return 0;
}
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