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bool Title()
{
DrawSprite(iTitleScreen,0,0,1024,768);
if(IsKeyDown(KEY_RETURN))
{
currentstate = MAINMENU;
}
if(IsKeyDown(KEY_ESCAPE))
{
CloseDown();
}
return true;
}
bool Menu()
{
DrawSprite(iMenu,0,0,1024,768);
{
if (IsKeyDown(KEY_UP) && iMenuCounter <= 0)
{
iMenuSwitch--;
iMenuCounter = 30;
}
else if (IsKeyDown(KEY_DOWN) && iMenuCounter <= 0)
{
iMenuSwitch++;
iMenuCounter = 30;
}
if (iMenuSwitch > 5)
{
iMenuSwitch = 1;
}
else if (iMenuSwitch < 1)
{
iMenuSwitch = 5;
}
iMenuCounter--;
}
switch (iMenuSwitch)
{
case 1:
DrawSprite(iArrow,90,100, 40, 40);
if(IsKeyDown(KEY_RETURN))
{
currentstate = GAME;
}
else
if(IsKeyDown(KEY_ESCAPE))
{
currentstate = MAINMENU;
}
break;
case 2:
DrawSprite(iArrow,90,200, 40, 40);
break;
case 3:
DrawSprite(iArrow,90,275, 40, 40);
break;
case 4:
DrawSprite(iArrow,90,370, 40, 40);
break;
case 5:
DrawSprite(iArrow,90,445, 40, 40);
if(IsKeyDown(KEY_RETURN))
{
exit(0);
}
break;
default:
break;
}
return true;
}
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