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//collison!!! if(rightpaddlex >= ballx && rightpaddlex <= (ballx + ball_width) || (rightpaddlex + paddle_width ) >= ballx && (rightpaddlex + paddle_width ) <= (ballx + ball_width)) ballx = 350; //The ball and paddle appear to overlap...so it should bounce if(rightpaddley >= bally && rightpaddley <= ( bally + ball_height) || (rightpaddley + paddle_height) >= bally && (rightpaddley + paddle_height) <= ( bally +ball_height)) bally = 450;
if( (rightpaddlex >= ballx && rightpaddlex <= (ballx + ball_width) ) || ( (ballx +etc...