DirectX vs. OpenGL

Dec 23, 2011 at 12:12am
Ok so I'm not here to debate which is better, because I realize that that just won't be possible. I'm wanting to learn a graphics library for C++, and I want to learn the most from it. So, in your opinions, which would be better for learning purposes, and why. OpenGL or DirectX?
Dec 23, 2011 at 12:14am
And also which would have more/better tutorials? So far, finding good DirectX tutorials seems impossible.
Dec 23, 2011 at 12:49am
OpenGL is easier to find tutorials for generally speaking. I also found it far easier to understand than DirectX. For learning purposes, I definately recommend OpenGL
Dec 23, 2011 at 2:20am
Do you have any useful links towards good tutorials still?
Dec 27, 2011 at 10:44am
"So far, finding good DirectX tutorials seems impossible.'

???
Everything is inside the DirectX SDK with complete and great samples
All recents games are done with DirectX (>=9 )
Last edited on Dec 27, 2011 at 10:45am
Dec 27, 2011 at 3:01pm
closed account (S6k9GNh0)
DirectX binds you to Microsoft products while not providing anything of equal or greater signficance in return. The logical choice is OpenGL hands down. I'd still use OpenGL even if I could use DirectX on Linux :/.

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
Last edited on Dec 27, 2011 at 3:03pm
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