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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <sstream>
#include <string>
#include <fstream>
#pragma comment (lib, "Ws2_32.lib")
#define DEFAULT_BUFLEN 1024
#define DEFAULT_PORT "27015"
using namespace std;
int main()
{
WSADATA wsaData;
int iResult;
char recvbuf[DEFAULT_BUFLEN];
char clrbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
int respbuflen = DEFAULT_BUFLEN;
char filebuf[DEFAULT_BUFLEN];
int filebuflen = DEFAULT_BUFLEN;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
cout << "Ready to receive file?" << endl;
system("PAUSE");
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
cout << "Waiting for file..." << endl;
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
cout << "Connected. Receive started." << endl;
while (1) {
// Read data into buffer. We may not have enough to fill up buffer, so we
// store how many bytes were actually read in bytes_read.
bytes_read = recv(ClientSocket, filebuf, filebuflen, 0);
if (bytes_read == 0) // We're done reading from the file
break;
if (bytes_read < 0) {
// handle errors
cout << "file read error";
}
}
//write the buffer to a file.///
infile = fopen("test.txt","wb");
fwrite (filebuf, 1, sizeof(filebuf), infile);
fclose (infile);
cout << "File received!" << endl;
system("PAUSE");
return 0;
}
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