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void putpixel(int x, int y, int color)
{
unsigned int *ptr = (unsigned int*)screen->pixels;
int lineoffset = y * (screen->pitch / 4);
ptr[lineoffset + x] = color;
}
Uint32 get_pixel32( SDL_Surface *surface, int x, int y )
{
//Convert the pixels to 32 bit
Uint32 *pixels = (Uint32 *)surface->pixels;
//Get the requested pixel
return pixels[ ( y * surface->w ) + x ];
}
void put_pixel32( SDL_Surface *surface, int x, int y, Uint32 pixel )
{
//Convert the pixels to 32 bit
Uint32 *pixels = (Uint32 *)surface->pixels;
//Set the pixel
pixels[ ( y * surface->w ) + x ] = pixel;
}
//start organism arrays; each organism has 6400 genes (80x80)
unsigned int poblacion[POBLACION][80][80];
unsigned int modelorganism[80][80];
unsigned int nuevapoblacion[POBLACION][80][80];
int totalfitness;
int currentfitness[POBLACION];
int get_fittest();
void reproduccion();
void show_poporg();
void create_generation()
{
//
unsigned int allelos[3] = {get_pixel32( Alleles, 0, 0),get_pixel32( Alleles, 1, 0),get_pixel32( Alleles, 2, 0)};
//
for (int i = 0; i < POBLACION; i++)
{
for (int j = 0; j < 80; j++)
{
for (int h = 0; h < 80; h++)
{
poblacion[i][j][h] = allelos[rand()%3];
}
}
}
//
for (int e = 0; e < 80; e++)
{
for(int t = 0; t < 80; t++)
{
modelorganism[e][t] = get_pixel32( Smiley, 0+e, 0+t );
}
}
}
int get_fittest()
{
//variables (fitness)
int fitnesstally;
//compare every member of the poblation to the model
for ( int h = 0; h < POBLACION; h++)
{
fitnesstally = 0;
for (int i = 0; i < 80; i++)
{
for (int j = 0; j < 80; j++)
{
if ( poblacion[h][i][j] == modelorganism[i][j])
{
++fitnesstally;
}
}
}
currentfitness[h] = fitnesstally;
totalfitness += currentfitness[h];
}
if (totalfitness == MAXFITNESS)
{
return 0;
}
else
{
return 1;
}
}
int get_organism()
{
int selecthresh;
int parent;
int running_total;
selecthresh = rand()%(totalfitness+1);
running_total=0;
for(parent=0; parent < POBLACION; parent++)
{
running_total += currentfitness[parent];
if (running_total >= selecthresh)
{
return parent;
}
}
return 0;
}
void reproduccion()
{
int threshold = 40;
int parent1;
int parent2;
for (int h = 0; h < POBLACION; h++)
{
parent1 = get_organism();
parent2 = get_organism();
for (int i = 0; i < 80; i++)
{
for (int j = 0; j < 80; j++)
{
if ( i < threshold)
{
nuevapoblacion[h][i][j] = poblacion[parent1][i][j];
}
else
{
nuevapoblacion[h][i][j] = poblacion[parent2][i][j];
}
}
}
}
for (int p=0; p<POBLACION; p++)
{
for (int t=0; t<80; t++)
{
for ( int e=0; e<80; e++)
{
poblacion[p][t][e] = nuevapoblacion[p][t][e];
}
}
}
}
void set_model()
{
//put the pixels
for (int i=0; i<80; i++)
{
for (int j=0; j<80; j++)
{
put_pixel32(screen, 10+i,10+j, modelorganism[i][j]);
}
}
}
void show_poporg()
{
for( int i = 0; i < 80; i++)
{
for( int j = 0; j < 80; j++ )
{
put_pixel32(screen, 10+i, 100+j, poblacion[1][i][j]);
}
}
}
void produce_EV()
{
create_generation();
int cont = 1;
while (cont == 1 )
{
cont = get_fittest();
reproduccion();
show_poporg();
}
}
Timer::Timer()
{
//Initialize the variables
startTicks = 0;
pausedTicks = 0;
paused = false;
started = false;
}
void Timer::start()
{
//Start the timer
started = true;
//Unpause the timer
paused = false;
//Get the current clock time
startTicks = SDL_GetTicks();
}
void Timer::stop()
{
//Stop the timer
started = false;
//Unpause the timer
paused = false;
}
void Timer::pause()
{
//If the timer is running and isn't already paused
if( ( started == true ) && ( paused == false ) )
{
//Pause the timer
paused = true;
//Calculate the paused ticks
pausedTicks = SDL_GetTicks() - startTicks;
}
}
void Timer::unpause()
{
//If the timer is paused
if( paused == true )
{
//Unpause the timer
paused = false;
//Reset the starting ticks
startTicks = SDL_GetTicks() - pausedTicks;
//Reset the paused ticks
pausedTicks = 0;
}
}
int Timer::get_ticks()
{
//If the timer is running
if( started == true )
{
//If the timer is paused
if( paused == true )
{
//Return the number of ticks when the timer was paused
return pausedTicks;
}
else
{
//Return the current time minus the start time
return SDL_GetTicks() - startTicks;
}
}
//If the timer isn't running
return 0;
}
bool Timer::is_started()
{
return started;
}
bool Timer::is_paused()
{
return paused;
}
int main( int argc, char* args[] )
{
//Quit flag
bool quit = false;
//Initialize
if( init() == false )
{
return 1;
}
//Load the files
if( load_files() == false )
{
return 1;
}
Timer fps;
//make the screen white
SDL_FillRect( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 0xFF, 0xFF, 0xFF ) );
//While the user hasn't quit
while( quit == false )
{
//Start the frame timer
fps.start();
//While there's event to handle
while( SDL_PollEvent( &event ) )
{
//If the user has Xed out the window
if( event.type == SDL_QUIT )
{
//Quit the program
quit = true;
}
}
//Apply the images to the screen
set_model();
show_organism();
produce_EV();
//Update the screen
if( SDL_Flip( screen ) == -1 )
{
return 1;
}
//Cap the frame rate
if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND )
{
SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() );
}
}
clean_up();
return 0;
}
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