drawing sine wave using moveto and lineto

closed account (zwA4jE8b)
I have my program working well so far. I am wondering if I should be using beginpaint() and endpaint() in my drawwave() function? I see many examples that use this, but I do not and it still seems to work. Can anyone explain to me why or why not I should use that?

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#include <Windows.h>
#include <math.h>
#include <string>
#include <sstream>

#define screen_width 800
#define screen_height 600
#define pi 3.14159

struct _points
{
	int _x;
	int _y;
};

struct _ycoords
{
	_points _one;
	_points _two;
} _yc;

COLORREF blue = RGB(0, 0, 255);
HDC hDC;
HWND hWnd;
std::string _amplitude, _frequency, _speed;

double _freq = 50;
int _sTime = 10, _amp = 100;

LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void calcwave();
void drawwave();
std::string convstr(const int& t);

int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine,
                   int nCmdShow)
{
	WNDCLASSEX wc;

	ZeroMemory(&wc, sizeof(WNDCLASSEX));
	ZeroMemory(&_yc, sizeof(_yc));
	_yc._one._x = 600;
	_yc._two._x = 599;
	_yc._two._y = 300;

	wc.cbSize = sizeof(WNDCLASSEX);
	wc.style = CS_HREDRAW | CS_VREDRAW;
	wc.lpfnWndProc = WindowProc;
	wc.hInstance = hInstance;
	wc.hCursor = LoadCursor(NULL, IDC_ARROW);
	wc.hIcon = (HICON)LoadImage(NULL, "C:\\Visual Studio 2010\\Icons\\Smiley.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE);
	wc.lpszClassName = "SineWave";

	RegisterClassEx(&wc);

	hWnd = CreateWindowEx(NULL,
                          "SineWave", "SineWave",
                          WS_SYSMENU,
                          0, 45,
                          screen_width, screen_height,
                          NULL, NULL,
                          hInstance,
                          NULL);

	ShowWindow(hWnd, nCmdShow);
	hDC = GetDC(hWnd);

	HPEN _Pen = CreatePen(PS_SOLID, 1, blue);
	SelectObject(hDC, _Pen);

	MSG msg;

	while(TRUE)
	{
		while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{DispatchMessage(&msg);}

		if(msg.message == WM_QUIT)
			break;

		calcwave();
	}
	return msg.wParam;
}

LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch(message)
	{
		case WM_DESTROY:
		{
			PostQuitMessage(0);
			return 0;
		} break;
		case WM_KEYDOWN:
		{
			switch (wParam)
			{
			case VK_NUMPAD4:
				_freq--;
				if(_freq < 1.0)
					_freq = 1.0;
				break;
			case VK_NUMPAD6:
				_freq++;
				break;
			case VK_NUMPAD8:
				_amp++;
				if(_amp > 200)
					_amp = 200;
				break;
			case VK_NUMPAD2:
				_amp--;
				if(_amp < 0)
					_amp = 0;
				break;
			case VK_SUBTRACT:
				_sTime++;
				if(_sTime > 50)
					_sTime = 50;
				break;
			case VK_ADD:
				_sTime--;
				if(_sTime < 10)
					_sTime = 10;
				break;
			case 0x48:
				MessageBox(NULL, "NUMPAD + : Increase speed\n"
					 "NUMPAD - : Decrease speed\n"
					 "NUMPAD 8 : Increase amplitude\n"
					 "NUMPAD 2 : Decrease amplitude\n"
					 "NUMPAD 4 : Increase frequency\n"
					 "NUMPAD 6 : Decrease frequency\n"
					 "\nChanges are small, hold the button",
					 "Help", MB_OK);
				break;
			}
			return 0;
		} break;
     }
     return DefWindowProc(hWnd, message, wParam, lParam);
 }

void calcwave()
{
	double _full = 2 * pi * _freq;
	static double _x = 0;
	
	_yc._one._y = (sin(_x/_freq)*_amp) + 300;

	_x++;
	if (_x >= _full)
		_x -= _full;

	_amplitude = "Amplitude : " + convstr(_amp * 2) + " pixels";
	_frequency = "Frequency : " + convstr(_full) + " pixels";
	_speed = "Speed : " + convstr(_sTime);

	drawwave();
	TextOut(hDC, 0, 0, _amplitude.c_str(), _amplitude.size());
	TextOut(hDC, 0, 17, _frequency.c_str(), _frequency.size());
	TextOut(hDC, 0, 34, _speed.c_str(), _speed.size());

	_yc._two._y = _yc._one._y;
}

void drawwave()
{
	MoveToEx(hDC, _yc._two._x, _yc._two._y, NULL);
	LineTo(hDC, _yc._one._x, _yc._one._y);
	ScrollWindow(hWnd, -1, 0, NULL, NULL);
	Sleep(_sTime);
}

std::string convstr(const int& t)
{
	std::stringstream itoa;
	itoa << t;
	return itoa.str();
}


also, if you run this, you will notice that when the frequency is changed the line can get rather choppy. Any pointers to make this not so? as you can see (sin(_x/_freq)*_amp) + 300 is used to calculate the y point and _freq is the variable that is changed.
Last edited on
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