Please Help!

I need help! AGAIN. I get the following errors when I try to compile:


c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(53): error C2065: 'lastFPS' : undeclared identifier
c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(53): error C2065: 'fps' : undeclared identifier
c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(58): error C2065: 'fps' : undeclared identifier
c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(61): error C2065: 'lastFPS' : undeclared identifier
c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(61): error C2065: 'fps' : undeclared identifier
c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(72): fatal error C1075: end of file found before the left brace '{' at 'c:\users\my computer\desktop\moar c++ stuff\game1\game1\main.cpp(16)' was matched
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Here is the code:
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// Main Program File
#include <irrlicht.h> 
using namespace irr; 
using namespace core;
using namespace video;
using namespace scene;
using namespace io;
using namespace gui;

#ifdef _IRR_WINDOWS_ 
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif 

int main()
{
	IrrlichtDevice *dev = createDevice(EDT_OPENGL, dimension2d<u32>(800, 600), 16, false, false, false, 0);

	IVideoDriver *dri = dev->getVideoDriver();
	ISceneManager *smgr = dev->getSceneManager();
	IGUIEnvironment *gui = dev->getGUIEnvironment();

	dev->getFileSystem()->addZipFileArchive("C:/Users/My Computer/Desktop/GameEngine/irrlicht-1.7.2/media/map-20kdm2.pk3");
	
	IAnimatedMesh *mesh = smgr->getMesh("20kdm2.bsp");
	ISceneNode *node = 0;

	if(mesh)
	{
		node = smgr->addOctreeSceneNode(mesh->getMesh(0));
	if(node)
	{
		node->setPosition(vector3df(-1300, -144, -1249));
		smgr->addCameraSceneNodeFPS();
		dev->getCursorControl()->setVisible(false);

	int lastFPS = -1;
	}

	while(dev->run()) 

	if(dev->isWindowActive())
	{
		dri->beginScene(true, true, SColor(255, 100, 101, 140));
		smgr->drawAll();
		gui->drawAll();

		dri->endScene();
	
		int fps = dri->getFPS();

		if (lastFPS != fps)
		{
			stringw str = L"Irrlicht Engine = Quake 3 map [";
			str += dri->getName();
			str += "] fps: ";
			str += fps;

			dev->setWindowCaption(str.c_str());
			lastFPS = fps;
		
		}else 
		{
			
			dev->yield(); 
	   
		}
	   dev->drop();
       return 0; 
}


Please give me some suggestions so I can continue!
closed account (3hM2Nwbp)
It looks like you have scope issues (and missing brackets?)

Let me know if this works:

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// Main Program File
#include <irrlicht.h> 
using namespace irr; 
using namespace core;
using namespace video;
using namespace scene;
using namespace io;
using namespace gui;

#ifdef _IRR_WINDOWS_ 
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif 

int main()
{
	IrrlichtDevice *dev = createDevice(EDT_OPENGL, dimension2d<u32>(800, 600), 16, false, false, false, 0);
	IVideoDriver *dri = dev->getVideoDriver();
	ISceneManager *smgr = dev->getSceneManager();
	IGUIEnvironment *gui = dev->getGUIEnvironment();
	dev->getFileSystem()->addZipFileArchive("C:/Users/My Computer/Desktop/GameEngine/irrlicht-1.7.2/media/map-20kdm2.pk3");
	IAnimatedMesh *mesh = smgr->getMesh("20kdm2.bsp");
	ISceneNode *node = 0;
	if(mesh)
	{
		node = smgr->addOctreeSceneNode(mesh->getMesh(0));
		if(node)
		{
			node->setPosition(vector3df(-1300, -144, -1249));
			smgr->addCameraSceneNodeFPS();
			dev->getCursorControl()->setVisible(false);
			int lastFPS = -1;
			while(dev->run())
			{
				if(dev->isWindowActive())
				{
					dri->beginScene(true, true, SColor(255, 100, 101, 140));
					smgr->drawAll();
					gui->drawAll();
					dri->endScene();
					int fps = dri->getFPS();
					if (lastFPS != fps)
					{
						stringw str = L"Irrlicht Engine = Quake 3 map [";
						str += dri->getName();
						str += "] fps: ";
						str += fps;
						dev->setWindowCaption(str.c_str());
						lastFPS = fps;
					}
					else 
					{
						dev->yield(); 			   
					}
				}
			}
		}
	}
	dev->drop();
        return 0; 
}
// And don't forget to ::drop whatever other resources you're done with. 
Last edited on
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