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#pragma once
namespace Game {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Summary for Game1
/// </summary>
public ref class Game1 : public System::Windows::Forms::Form
{
public:
Game1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~Game1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
private: System::Windows::Forms::Button^ button2;
private: System::Windows::Forms::TextBox^ textBox1;
protected:
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
System::ComponentModel::ComponentResourceManager^ resources = (gcnew System::ComponentModel::ComponentResourceManager(Game1::typeid));
this->button1 = (gcnew System::Windows::Forms::Button());
this->button2 = (gcnew System::Windows::Forms::Button());
this->textBox1 = (gcnew System::Windows::Forms::TextBox());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(51, 222);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(149, 44);
this->button1->TabIndex = 0;
this->button1->Text = L"I agree!";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Game1::button1_Click);
//
// button2
//
this->button2->Location = System::Drawing::Point(250, 222);
this->button2->Name = L"button2";
this->button2->Size = System::Drawing::Size(149, 44);
this->button2->TabIndex = 1;
this->button2->Text = L"I don\'t agree!";
this->button2->UseVisualStyleBackColor = true;
this->button2->Click += gcnew System::EventHandler(this, &Game1::button2_Click);
//
// textBox1
//
this->textBox1->AcceptsTab = true;
this->textBox1->BackColor = System::Drawing::SystemColors::Window;
this->textBox1->ForeColor = System::Drawing::SystemColors::WindowText;
this->textBox1->ImeMode = System::Windows::Forms::ImeMode::NoControl;
this->textBox1->Location = System::Drawing::Point(51, 23);
this->textBox1->Multiline = true;
this->textBox1->Name = L"textBox1";
this->textBox1->ReadOnly = true;
this->textBox1->ScrollBars = System::Windows::Forms::ScrollBars::Both;
this->textBox1->Size = System::Drawing::Size(348, 174);
this->textBox1->TabIndex = 2;
this->textBox1->Text = resources->GetString(L"textBox1.Text");
this->textBox1->TextChanged += gcnew System::EventHandler(this, &Game1::textBox1_TextChanged);
//
// Game1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(448, 297);
this->Controls->Add(this->textBox1);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Name = L"Game1";
this->Text = L"Game Title";
this->Load += gcnew System::EventHandler(this, &Game1::Game1_Load);
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void textBox1_TextChanged(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void button2_Click(System::Object^ sender, System::EventArgs^ e) {
Application::Exit();
}
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
Game2^ page2 = gcnew Game2();
this->Hide();
page2->Show();
}
private: System::Void Game1_Load(System::Object^ sender, System::EventArgs^ e) {
}
};
}
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