[C++ Win32 API] BitMap Trancparancy Question

Hello, I am making a 2D Game in the Win32 API. I was wondering if there was a way to get the blue out of my sprite here:
http://img440.imageshack.us/img440/1308/pitcure.png
If so can someone show me an example or a link to a tutorial where I can learn this?
Thanks !
I really recommend you pick a different platform from WinAPI. I recommend you try out SFML. It's a lot faster, easier, and cross platform. Drawing an image with transparency is trivial.

With WinAPI, I think you can use TransparentBlt to do this:

http://msdn.microsoft.com/en-us/library/dd145141(v=vs.85).aspx

Although iirc it has memory leaks on win9x (Win98, ME).
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