Porting Windows C++ App to Mac

Is your project console based or is it graphics based? If graphics does it use MS specific code (WIN32 API, MFC etc) or does it use a 3rd party x-platform graphics library? If console, then the project should be OK to compile/run under Mac.

If graphics and you don't know this info, just post the #include statements from the top of one of the primary .cpp files.

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