Create a button with resources

How can I create a button on this skeleton with resources? I currently only know how to make a menu using resources.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
// WinMain.cpp
#include <windows.h>
#include "resource.h"

const char g_szClassName[] = "Skeleton";

LRESULT CALLBACK WndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
	switch (Msg){
		case WM_COMMAND:
			switch (LOWORD(wParam)){
				case ID_FILE_EXIT:
					DestroyWindow(hWnd);
					break;
			}
			break;
		case WM_CLOSE:
			DestroyWindow(hWnd);
			break;
		case WM_DESTROY:
			PostQuitMessage(0);
			break;
		default:
			return DefWindowProc(hWnd, Msg, wParam, lParam);
	}
	return 0;
}

int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmdLine, int nShowExmd)
{
	MSG			Msg;
	HWND		hWnd;
	WNDCLASSEX	wEx;

	wEx.cbSize			= sizeof(WNDCLASSEX);
	wEx.style			= 0;
	wEx.lpfnWndProc		= WndProc;
	wEx.cbClsExtra		= 0;
	wEx.cbWndExtra		= 0;
	wEx.hInstance		= hInst;
	wEx.hIcon			= LoadIcon(NULL, IDI_APPLICATION);
	wEx.hCursor			= LoadCursor(NULL, IDC_ARROW);
	wEx.hbrBackground	= (HBRUSH)(COLOR_BTNFACE+1);
	wEx.lpszMenuName	= MAKEINTRESOURCE(IDR_MENU);
	wEx.lpszClassName	= g_szClassName;
	wEx.hIconSm			= LoadIcon(NULL, IDI_APPLICATION);

	if (!RegisterClassEx(&wEx))
		return -1;

	if ((hWnd = CreateWindowEx(WS_EX_CLIENTEDGE, g_szClassName, "Skeleton", WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, CW_USEDEFAULT, CW_USEDEFAULT, 240, 120, 0, 0, hInst, 0)) == 0)
		return -1;

	ShowWindow(hWnd, nShowExmd);
	UpdateWindow(hWnd);

	while (GetMessage(&Msg, 0, 0, 0) > 0)
	{
		TranslateMessage(&Msg);
		DispatchMessage(&Msg);
	}
	return Msg.wParam;
}

// resource.h
#define IDR_MENU	 101

#define ID_FILE_EXIT 9001

// resource.rc
#include "resource.h"

IDR_MENU MENU
BEGIN
	POPUP "&File"
	BEGIN
		MENUITEM "&Exit", ID_FILE_EXIT
	END
END
Topic archived. No new replies allowed.