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// Socket.cpp : definisce il punto di ingresso dell'applicazione console.
//
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include "stdafx.h"
#include <iostream>
#include <WinSock2.h>
#include <stdio.h>
#include <WS2tcpip.h>
#include <Windows.h>
#define DEFAULT_PORT "27015"
#define DEFAULT_BUFLEN 512
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
using namespace std;
struct addrinfo *result = NULL,*ptr = NULL, hints;
int main(int argc, char** argv)
{
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
WSADATA wsaData;
int Result;
Result = WSAStartup(MAKEWORD(2,2),&wsaData);
if (Result != 0) {
cout << "Startup failed! -"<<Result<<endl;
Sleep(1000);
return 1;
}
Result = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if (Result != 0) {
cout<<"Error getting addrinfo - "<<Result<<endl;
WSACleanup();
Sleep(1000);
return 1;
}
SOCKET ConnectSocket = INVALID_SOCKET;
ptr = result;
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
cout << "Error creating socket! - " << WSAGetLastError() << endl;
freeaddrinfo(result);
WSACleanup;
Sleep(1000);
return 1;
}
Result = connect(ConnectSocket,ptr->ai_addr, (int)ptr->ai_addrlen);
if (Result == SOCKET_ERROR) {
closesocket(ConnectSocket);
cout << "Invalid socket!\n";
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
cout << "Can't connect to server!\n";
WSACleanup();
return 1;
}
int recvbuflen = DEFAULT_BUFLEN;
char *sendbuf = "test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
iResult = send(ConnectSocket, sendbuf, (int)strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
cout << "Send failed! -" << WSAGetLastError();
closesocket(ConnectSocket);
WSACleanup;
Sleep(10000);
return 1;
}
cout << "Bytes Sent : " << iResult<<endl;
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
cout << "Bytes recived: " << iResult<<endl;
}
else if (iResult==0){
cout << "Connection Closed.\n";
}
else {
cout << "Recive failed\n" << WSAGetLastError();
}
} while (iResult > 0);
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
cout << "Shutdown failed! -" << WSAGetLastError();
closesocket(ConnectSocket);
WSACleanup();
Sleep(1000);
return 1;
}
Sleep(1000);
return 0;
}
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