1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132
|
#include <Windows.h>
#include <stdio.h>
#include <string>
#define Address 0x18db78 // Address By Cheat engine
#define Offset 0x8c // Hex Offset By Cheat Engines
float Value;
DWORD WINAPI LoopFunction(LPVOID param)
{
while (1) {
}
}
int main()
{
CreateThread(0, 0, LoopFunction, 0, 0, 0);
}
int UIMain()
{
CreateThread(0, 0, LoopFunction, 0, 0, 0);
return 0;
}
#pragma once
namespace TESTJJJJJ {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Summary for lol
/// </summary>
public ref class lol : public System::Windows::Forms::Form
{
public:
lol(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~lol()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::TextBox^ textBox1;
private: System::Windows::Forms::Button^ button1;
protected:
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
this->textBox1 = (gcnew System::Windows::Forms::TextBox());
this->button1 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// textBox1
//
this->textBox1->Location = System::Drawing::Point(148, 13);
this->textBox1->Name = L"textBox1";
this->textBox1->Size = System::Drawing::Size(100, 20);
this->textBox1->TabIndex = 1;
this->textBox1->TextChanged += gcnew System::EventHandler(this, &lol::textBox1_TextChanged);
//
// button1
//
this->button1->Location = System::Drawing::Point(13, 9);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 2;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &lol::button1_Click);
//
// lol
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(284, 262);
this->Controls->Add(this->button1);
this->Controls->Add(this->textBox1);
this->Name = L"lol";
this->Text = L"lol";
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma endregion
private: System::Void checkBox1_CheckedChanged(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void textBox1_TextChanged(System::Object^ sender, System::EventArgs^ e) {
}
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
//if ((this->checkBox1->Checked)&1) // Hotkey Function
*(int*)((*(int*)Address) + Offset) = Value=textBox1->Text;
}
};
}
|