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#include<iostream>
#include<conio.h>
#include<string>
#include<cstring>
#include<dirent.h>
#include<random>
#include<windows.h>
#pragma comment (lib, "winmm.lib")
using namespace std;
class playlist{
private:
string Q[100];
DIR *dir;
struct dirent *ent;
int s, r1, ra, f, r, t;
char ch;
public:
playlist(){
for(int i=0; i<100; i++)
Q[i] = "Empty";
s = r1 = t = 0;
ra = 1;
ch = '\0';
f = r = -1;
}
void set_folder(){
//input folder to scan for files from user and put them in queue
string path[100];
for(int i=0; i<100; i++)
path[i] = "Empty";
int i=0;
string p;
cout<<"\n\n\tPlz, enter path for music files :: ";
getline(cin, p);
char *temp = new char[100];
strcpy(temp, p.c_str());
if ((dir = opendir (temp)) != NULL) {
while ((ent = readdir (dir)) != NULL) {
path[i] = ent->d_name;
i++;
}
for(int i=0; i<100 && path[i]!="Empty"; i++){
Q[i] = p + "\\" + path[i];
cout<<Q[i]<<endl;
}
closedir (dir);
delete[] temp;
int a = 0;
for(int i=0; i<100; i++)
if(Q[i] != "Empty")
a++;
r = a;
}
}
void check(){
if(ra == 1)
if(f == r)
f = -1;
if(r1 == 1)
f--;
}
void play(){
if(s == 1)
while(s == 1)
shuffle();
else
for(int i=f; i<=r; i++){
LPSTR s = const_cast<char *>(Q[f].c_str());
PlaySound(TEXT (s), NULL, SND_ASYNC | SND_NODEFAULT );
f++;
}
}
void start(){
f = 0;
play();
}
void next(){
//skip current song and play next in queue/playlist, if shuffle=1, call shuffle
f++;
play();
}
void prev(){
//skip current song and play prev in queue/playlist, if shuffle=1, call shuffle
f--;
play();
}
void stop(){
//stop playing the current song and reset the playlist
PlaySound(NULL, 0, 0);
f= -1;
}
void rep(){
//stop playing and start playing again, call stop then start
stop();
start();
}
void view_op(){
cout<<"Curently...\n\n\n";
if(s==1)
cout<<"\tShuffle is on!";
else
cout<<"\tShuffle is off!";
if(r1==1){
cout<<"\n\tRepeating current song!";
ra = 0;
}
else if(ra==1){
cout<<"\n\tRepeating all songs!";
r1 = 0;
}
}
void set_op(){
cout<<"\n\n";
cout<<"\n\tWhat would you like to do?\n";
cout<<"\n\t1) Toggle Shuffle ON / OFF";
cout<<"\n\t2) Toggle Repeat ONE / ALL";
cout<<"\n\t3) Nothing\n\n\t";
ch = getche();
switch(ch){
case '1':
if(s==1)
s = 0;
else
s = 1;
break;
case '2':
if(r1==1){
ra = 1;
r1 = 0;
}
else{
ra = 0;
r1 = 1;
}
break;
}
}
void opt(){
system("color 06");
do{
system("cls");
view_op();
set_op();
system("cls");
view_op();
}
while(ch != '3');
}
void shuffle(){
//play any random NON-EMPTY index of the queue
//shuffle for an integer eqalent to the non-empty indexes in queue
//f = index shuffled to
//after played, shuffle again
random_device dev;
uniform_int_distribution<> random(2,r);
f=random(dev);
LPSTR s = const_cast<char *>(Q[f].c_str());
PlaySound(TEXT(s), NULL, SND_SYNC | SND_NODEFAULT );
}
void display(){
if(t==0){
system("cls");
set_folder();
t++;
}
system("cls");
system("color 0D");
cout<<"\n\tM M PPPPPPPPP 333333333";
cout<<"\n\tM M M M P P 33";
cout<<"\n\tM M M M P P 33";
cout<<"\n\tM M M M PPPPPPPPP 3333333 P L A Y E R";
cout<<"\n\tM M M P 3";
cout<<"\n\tM M P 3";
cout<<"\n\tM M P 33333333";
cout<<"\n\n\n\n\t\t1) > Start Playlist";
cout<<"\n\t\t2) >> Skip/Next";
cout<<"\n\t\t3) << Previous";
cout<<"\n\t\t4) # Stop";
cout<<"\n\t\t5) <-' Replay Playlist";
cout<<"\n\t\t6) ... Playlist Options";
cout<<"\n\t\t7) ^ Reset Folder";
cout<<"\n\t\t8) X Exit\n\n\t";
ch = getche();
switch(ch){
case '1':
start();
break;
case '2':
next();
break;
case '3':
prev();
break;
case '4':
stop();
break;
case '5':
rep();
break;
case '6':
opt();
break;
case '7':
t=0;
break;
case '8':
exit(1);
default:
cout<<"\n\n\tWrong input!!!";
break;
}
}
void loading(){
system("color 0B");
cout<<"\n\n\n\tLOADING: ";
for (int i=0; i<55; i++){
Sleep ( 50 );
cout<<"|";
}
}
void welcome(){
PlaySound(TEXT("E:\\Mp3 files\\taa_daa.wav"), NULL, SND_ASYNC );
cout<<"\n\n\n\n\n\t\twwwww wwwww"<<endl;
cout<<"\t\t www w www"<<endl;
cout<<"\t\t www www www"<<endl;
cout<<"\t\t www wwwww www"<<endl;
cout<<"\t\t wwwwwwwwwwwwww"<<endl;
cout<<"\t\t wwww wwww e l c o m e ! ! !"<<endl;
cout<<"\n\tPress any key to continue...";
int a = 150;
system ( "color 01" );
Sleep ( a );
system ( "color 02" );
Sleep ( a );
system ( "color 03" );
Sleep ( a );
system ( "color 04" );
Sleep ( a );
system ( "color 05" );
Sleep ( a );
system ( "color 06" );
Sleep ( a );
system ( "color 07" );
Sleep ( a );
system ( "color 08" );
Sleep ( a );
system ( "color 09" );
Sleep ( a );
system( "color 0A" );
Sleep( a );
system( "color 0B" );
Sleep( a );
system( "color 0C" );
Sleep( a );
system( "color 0D" );
Sleep( a );
system( "color 0E" );
Sleep( a );
system( "color 0F" );
Sleep( a );
system( "color 03" );
getche();
}
void Mp3Player(){
welcome();
loading();
do{
display();
}
while(1);
}
};
void main (){
playlist X;
X.Mp3Player();
}
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