graphics.h

Nov 26, 2013 at 5:55pm
hi
i want to use graphics.h in windows platform.
how can i?
thanx in advance
Nov 26, 2013 at 5:56pm
C++ doesn't have any standard graphic libraries. You can though use SFML, SDl , OpenGl , Directx , ect...I would suggest SFML though it has good documentations and is fairly simple(if you know basics of c++).

Also AFAIK graphics.h was a really old library from borland and is a c library I could be wrong though.
Last edited on Nov 26, 2013 at 5:57pm
Nov 26, 2013 at 6:08pm
i use borland turbo c++ 5.02 and whenever i try to use graphics.h, it says that it is not supported on windows platform and moreover mine version of turbo c++ is not compatible w/ dosbox.
Nov 26, 2013 at 6:08pm
thanks
Nov 26, 2013 at 6:51pm
i think i read on an article some where that graphics.h hearder has not been in use for yrs now.. mayb you can research it yourself..
Nov 26, 2013 at 7:05pm
closed account (Dy7SLyTq)
i think it was used back with dos.h but i could be wrong. i would use one of the libs glib mentioned and in addition there is alos qt, allegro, and the win32 api (which only use if you dont want to go cross platform)
Nov 26, 2013 at 10:59pm
i want to use graphics.h in windows platform.

You'd be much better off learning a newer graphics library, as giblit and DTSCode have prev suggested.

But if you're forced to use BGI (Borland Graphics Interface) then there are ports available, e.g.

OpenBGI
http://openbgi.sourceforge.net/

For others (inc one for X11...) see links at the end of this Wikipedia.org entry:

Borland Graphics Interface
http://en.wikipedia.org/wiki/Borland_Graphics_Interface

Andy

BGI graphics not supported in windows..
http://www.daniweb.com/software-development/cpp/threads/77645/bgi-graphics-not-supported-in-windows
Last edited on Nov 28, 2013 at 5:45pm
Nov 28, 2013 at 1:09am
There is also WinBGIm for MinGW
http://winbgim.codecutter.org/

You might want to play with Allegro -- which is most like the old Borland graphics in terms of what you can do
http://alleg.sourceforge.net/
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