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#include <SDL/SDL_mixer.h>
#include "rects.h"
#include <ctime>
#include <cstdlib>
#include <windows.h>
#include <iostream>
using namespace std;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int main( int argc, char* args[] )
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Surface* screen,*image, *image2,*image3;
Mix_Music* music , *music2, *music3 ;
Mix_OpenAudio(22050,MIX_DEFAULT_FORMAT,2,4096);
music=Mix_LoadMUS("punch.wav");
music2=Mix_LoadMUS("block.wav");
music3=Mix_LoadMUS("victory.wav");
screen=SDL_SetVideoMode(640,480,32,SDL_SWSURFACE);
bool running=true;
const int FPS=20;
Uint32 start;
SDL_Rect rect;
int frame=0;
rect.x=100;
rect.y=100;
rect.w=50;
rect.h=50;
Uint32 color=SDL_MapRGB(screen->format,0x00,0x00,0x00);
Uint32 color2=SDL_MapRGB(screen->format,0xff,0xff,0xff);
image=SDL_DisplayFormat(SDL_LoadBMP("punch.bmp"));
image2=SDL_DisplayFormat(SDL_LoadBMP("block.bmp"));
image3=SDL_DisplayFormat(SDL_LoadBMP("victory.bmp") );
SDL_Rect rects[21];
setrects(rects);
SDL_SetColorKey(image,SDL_SRCCOLORKEY,SDL_MapRGB(s creen->format,0x00,0xff,0xff));
int health = 60;
srand((unsigned)time(NULL));
int random = rand() % 3+ 1 ;
while(running)
{
SDL_WM_SetCaption("Prototype!!",NULL);
start=SDL_GetTicks();
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
running=false;
break;
}
}
SDL_Rect rect;
rect.x=0;
rect.y=0;
/////////////////////////////////////////////////////////////////////////////////////////////////////
switch (random)
{
case 1:
SDL_BlitSurface(image, &rects[frame], screen, &rect);
break;
case 2:
SDL_BlitSurface(image2,&rects[frame],screen,&rect);
break;
case 3:
if( health < 1)
{
SDL_BlitSurface(image3,&rects[frame],screen,&rect);
}
break;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
SDL_Flip(screen);
frame++;
if(frame==21)
{
frame=0;
srand((unsigned)time(NULL));
random=rand()%3+1;
Mix_HaltMusic();
if(random==1)
{
Mix_PlayMusic(music,0);
health--;
}
else if(random==2)
{
Mix_PlayMusic(music2,0);
health--;
}
else if(random==3)
{
Mix_PlayMusic(music3,0);
health--;
}
}
if(1000/FPS>SDL_GetTicks()-start )
SDL_Delay(1000/FPS-(SDL_GetTicks()-start));
if(health < 0 )
running = false;
} // end while()
Mix_FreeMusic(music);
Mix_FreeMusic(music2);
Mix_FreeMusic(music3);
Mix_CloseAudio();
SDL_FreeSurface(image);
SDL_FreeSurface(image2);
SDL_FreeSurface(image3);
SDL_Quit();
return 0;
} // end main()
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