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//this thread will keep on accepting new connections forever..
//keep accepting connections
void some_function()
{
while(1)
{
ClientSocket = accept(ServerSocket,NULL,NULL);
if (ClientSocket == INVALID_SOCKET)
{
ShowMessage(_T("Invalid Socket"));
return;
}
//hThread = _beginthread(RecvThread,0,(void *)ClientSocket);
hThread = _beginthreadex(NULL,0,RecvThread,(void *)ClientSocket,
CREATE_SUSPENDED,&ThreadID);
i = 0;
while(g_treeclient[i].hTree != 0)
{
i++;
}
//for each thread started we save the client with which it is connected
//the third parameter hTree will be updated when the a new tree is created.
g_treeclient[i].ClientSocket = ClientSocket;
ResumeThread((void*)hThread);
}
}//some_function ends...
//this is threaded function which handles requests from the clients
//when the clients closes the while loops breaks and the thread will close.
//even if 100 clients are running, a break will keep on closing all the clients one by one.
//on closing the server i request all the clients to close themselves.
unsigned int __stdcall RecvThread(void *pParam)
{
XINFO xi;
int nRecv;
SOCKET ClientSocket;
HWND hParent;
HWND hDlg;
//...some code
ClientSocket = (SOCKET)pParam;
//some code..
SHGetSpecialFolderPath(GetFocus(),szPath,CSIDL_DESKTOPDIRECTORY,0);
while(1)
{
nRecv = recv(ClientSocket,(TCHAR*)&xi,sizeof(XINFO),0);
switch(xi.infotype)
{
case ROOT:
case CHILD:
//update client socket info
xi.SockInfo = ClientSocket;
//ask parent to add node
SendMessage(hParent,WM_MAKETREE,(WPARAM)&xi,0);
break;
//No interface interaction needed to make the file
//so we can do everything here only.
case FILEDATA_FINISH:
case FILEDATA:
{
//some code
}
case ERROR_SENDING_DATA:
{
//some code...
}
}
//some code
}
// g_bRecvThreadWorking = FALSE;
_endthreadex(0);
}
//just try to understand whats going on, may be this will give you some idea of your problem.
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