Steps to 3D games using c++

Hello Hi guys. Ok getting to the point -> I need help.

I would like to create a chess game with 3D effects for the movements of each piece. Problem is I have the characters on paper and need to know what I can use to model them.

I leanrned C++ for my main language, and currently I've been trying to learn blender only to find out it's more based on python.:-( dorn it. Is there a way around this or should I start over with a new engine and if so which one would be best with C++.

Thanks in advance.
There is a way to export blender projects to OpenGL/C++ formatted models directly from blender... I think it was File>>Export
http://blenderartists.org/forum/archive/index.php/t-50425.html
Blender can also export raw mesh data, which is fairly easy to load and display with opengl. It's not at all optimal, however, as there are no materials or anything associated with it, and also I think the meshes are exported polygon by polygon, which means that there will be a lot of vertex duplicates. I wrote a simple mesh-loader like this once, I could give you the code if I find it :p
Thanks for the tip and URL I’ll be giving it a go, and I would appreciate that sample when you do find it. well I've just decided to take baby steps and go through the "All in one game programming second addition" it's 2D but from then I'll then
tackle the "3D game programming all in one".
good luck, game programming is rated the hardest type of program to build, but it is very rewards g g once you finish a good ga,e or even just an engine
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