OpenGL on Ubuntu

I tried to install OpenGL header files on my compiler (which is g++) today, which not worked out as hoped. Every single package I download require me to use hacky tricks to move, change or append files. All have failed so far. What I'm looking for is a package that I can just dump into a certain folder so that he'll eat my code. (*eat it*) If anyone knows of any such package please tell me.

Do note that I have no idea what header files I need and have no knowledge of OpenGL, since I haven't had the ability to start it.

Thanks in advance,


Kyon
IIRC To have OpenGL on Ubuntu you need these packages: freeglut3-dev, libgl1-mesa-dev, libglu1-mesa-dev and libxxf86vm-dev
They'll install the needed libraries in your system directories
Okay, I installed the packages, yet it refuses to compile my code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
#include <stdlib.h>
#include <GL/glut.h>


	GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
	{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, 
	{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};

	GLfloat normals[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},
	{1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, 
	{1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}};

	GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},
	{1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0}, 
	{1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}};

void polygon(int a, int b, int c , int d)
{
 	glBegin(GL_POLYGON);
		glColor3fv(colors[a]);
		glNormal3fv(normals[a]);
		glVertex3fv(vertices[a]);
		glColor3fv(colors[b]);
		glNormal3fv(normals[b]);
		glVertex3fv(vertices[b]);
		glColor3fv(colors[c]);
		glNormal3fv(normals[c]);
		glVertex3fv(vertices[c]);
		glColor3fv(colors[d]);
		glNormal3fv(normals[d]);
		glVertex3fv(vertices[d]);
	glEnd();
	}

void colorcube(void)
{
	polygon(0,3,2,1);
	polygon(2,3,7,6);
	polygon(0,4,7,3);
	polygon(1,2,6,5);
	polygon(4,5,6,7);
	polygon(0,1,5,4);
}

static GLfloat theta[] = {0.0,0.0,0.0};
static GLint axis = 2;

void display(void)
{
 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glLoadIdentity();
	glRotatef(theta[0], 1.0, 0.0, 0.0);
	glRotatef(theta[1], 0.0, 1.0, 0.0);
	glRotatef(theta[2], 0.0, 0.0, 1.0);

 colorcube();

 glFlush();
	glutSwapBuffers();
}

void spinCube()
{
	theta[axis] += 2.0;
	if( theta[axis] > 360.0 ) theta[axis] -= 360.0;
	display();
}

void mouse(int btn, int state, int x, int y)
{
	if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0;
	if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1;
	if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;
}

void myReshape(int w, int h)
{
    glViewport(0, 0, w, h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    if (w <= h)
        glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
            2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
    else
        glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
            2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
    glMatrixMode(GL_MODELVIEW);
}

int
main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
    glutInitWindowSize(500, 500);
    glutCreateWindow("colorcube");
    glutReshapeFunc(myReshape);
    glutDisplayFunc(display);
	   glutIdleFunc(spinCube);
	   glutMouseFunc(mouse);
	   glEnable(GL_DEPTH_TEST);
    glutMainLoop();
    return 0;
}
Which compiled perfectly under windows. (sidenote: this is not my code, I copied it just to test OGL)
Are you linking it properly?
It works for me using this command:
$ gcc file.c -lGLU -lGL -lglut -lXxf86vm

EDIT:
It works even linking with glut only: $ gcc file.c -lglut
Last edited on
For me, it also compiles without any problems on Ubuntu 9.10. Linking glut is enough.
I'm using netbeans IDE at the moment, how do I specify this link command?
Last edited on
Depends on the IDE...
Look for some setting which has the word 'linker' in it
In NetBeans, go to Run/Set Project Configuration/Customize/Build/Linker/Libraries, click on "Add Library" and type glut.
It finally worked, thanks to both you. :D
Topic archived. No new replies allowed.