Adjacency Matrix

SO I know what the adjacency matrix does, but I am stuck on how to implement to check to see if each nodes are an adjacent and return as true if they are in terms of rows and columns. I would like to get some help on how to set it up easier. Here is what is being provided.

Prompt:
Write a C++ 11 function named is_connected() to determine whether an undirected unweighted graph is connected when the graph is stored in the adjacency matrix format using the class.

Write a main program that hard-codes the entries of the adjacency matrix and then passes the matrix to the is_connected function. Every graph has vertices labeled with consecutive unsigned integers starting at 0.

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  #ifndef MATRIX_H
#define MATRIX_H

#include <cassert>

/**
 * A generic 2-dimensional array class
 
 */
template <class Object>
class Matrix
{
 public:
  /**
   * Constructor, specifying number of both rows and columns
   * @param rows the number of rows
   * @param cols the number of columns
   */
  Matrix( uint16_t rows, uint16_t cols );

  /**
   * Access to an element to allow modification
   * @param row the row index
   * @param col the column index
   * @return reference to the element at that position
   */
  Object & at( uint16_t row, uint16_t col );

  /**
   * Constant access to an element
   * @param row the row index
   * @param col the column index
   * @return constant reference to the element at that position
   */
  const Object & at( uint16_t row, uint16_t col ) const;

  /**
   * Destructor to free allocated memory
   */
  ~Matrix();

  /**
   * Copy constructor to make 1-1 copy of existing matrix
   * @param m the existing matrix to be copied
   */
  Matrix( const Matrix<Object> & m ); // Copy constructor

  /**
   * Disallow the rvalue copy constructor
   */
  Matrix( const Matrix<Object> && m ) = delete;

  /**
   * Assignment operator to make 1-1 copy of existing matrix
   * @param m the existing matrix to be copied
   */
  Matrix & operator= ( const Matrix<Object> & m ); // Assignment operator

  /**
   * Disallow the rvalue assignment operator
   */
  Matrix & operator= ( const Matrix<Object> && m ) = delete;

  /**
   * Accessor to determine how many rows are in the matrix
   * @return the number of rows in the matrix
   */
  uint16_t numrows() const;

  /**
   * Accessor to determine how many columns are in the matrix
   * @return the number of columns in the matrix
   */
  uint16_t numcols() const;

 private:
  uint16_t rows;
  uint16_t cols;
  Object* data;
};

template <class Object>
Matrix<Object>::Matrix( uint16_t rows, uint16_t cols )
: rows( rows ), cols( cols )
{
  data = new Object[ rows * cols ];
}

template <class Object>
Matrix<Object>::~Matrix()
{
  delete[] data;
}

template <class Object>
Object & Matrix<Object>::at( uint16_t row, uint16_t col )
{
  assert( row < rows && col < cols );
  return data[ cols * row + col ];
}

template <class Object>
const Object & Matrix<Object>::at( uint16_t row, uint16_t col ) const
{
  assert( row < rows && col < cols );
  return data[ cols * row + col ];
}

template <class Object>
uint16_t Matrix<Object>::numrows() const
{
  return rows;
}

template <class Object>
uint16_t Matrix<Object>::numcols() const
{
  return cols;
}
// this method
//bool is_connected method
bool is_connected(const vector< list< uint8_t >> & graph)
{
vector<bool> reached(graph.size(), false);
   bool visited;//boolean variable to check the nodes
   //if both row and col index are not empty then check for adjacency
   if(!(rows[].empty() && cols[].empty()))
   {
      
   }
}

#endif 
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