
please wait
#include <stdio.h> #include <unistd.h> enum MATRIX_TYPE { MAT_TYPE_EMPTY=0, MAT_TYPE_REAL, MAT_TYPE_COMPLEX }; template<class Type = float> class C2dMatrixIL { protected: Type *pr; public: C2dMatrixIL() { pr = 0; } ~C2dMatrixIL() { C2dMatrixIL<Type>::Clear(); } void SetSize(MATRIX_TYPE mat_type, int nrow, int ncol) { pr = new Type[nrow*ncol*MAT_TYPE_COMPLEX]; } void Clear() { delete [] pr; pr = 0; } }; int main() { sleep(5); while(1) { C2dMatrixIL<float> kk; kk.SetSize(MAT_TYPE_COMPLEX,1000,1000); printf("alloc state\n"); sleep(10); kk.Clear(); printf("Clear state\n"); sleep(10); } return 0; } |