Blender

Can Blender models be used for another game engine?
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Ive used blender before and im pretty sure that you can use any model from any game, providing you have the right scripts.
Not directly, you can't.

You must use one of the blender export scripts to save the model in some file format that you can read, such as OBJ or LWO or some such.

Also, you are significantly disadvantaged to how the model is exported. You can export geometry, and sometimes texture mapping, but you cannot export armatures and the like. You would need to essentially re-rig the model in the new game engine.

So, you can, technically, export them, but it probably isn't worth the grief for anything but simple stuff.

Sorry.

BTW, these questions are best asked over at BA:
http://blenderartists.org/forum/forumdisplay.php?f=11 (Python & Plugins)
http://blenderartists.org/forum/forumdisplay.php?f=34 (Game Engine forums)
http://blenderartists.org/forum/forumdisplay.php?f=24 (Other Software)
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Uhm. There's some other 3D Modeling program that allow export everything?
3ds Max might. (I'm not sure)
Maya. Everything ultimately breaks down to a complex MEL Script.
So there's no decent free 3D modeling program that can be used conveniently with more than one game engine?
That's pretty depressing.
No it isn't.

Try Wings3D.

Animating 3D models isn't an easy task. It takes a lot of effort and a large library to handle it. Blender at least comes with its own game engine(s).
Animating 3D models isn't an easy task. It takes a lot of effort and a large library to handle it.
Yes I know. What I just thought was, if there can be multiple free, open source operating systems (I'm not sure about this, but I think an OS should be a more challenging project than a 3D modeling program) why shouldn't it be the same for 3D modeling?

But anyway, you proved me wrong, since Wing3D is free and open-source.
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