OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.
Check out our latest release video on youtube. OpenMW now comes with more DEATH!!!
http://www.youtube.com/watch?v=yw2ITfTzzg4
You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.
To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
-be a full featured reimplementation of Morrowind
-run natively on Windows, Linux and MacOS X
-support all existing content, including Tribunal, Bloodmoon and all user created mods
-allow much greater modability: change game rules, create new spell effects, etc through scripting.
-fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
-improve the interface and journal system
-(possibly) improve game mechanics, physics, combat and AI
-(possibly) support multiplayer at some point
-(possibly) improve graphics to use more modern hardware
OpenMW is released under the GNU GPL V3. We code in c++ and we use Ogre3d renderer and the bullet physics library. We are looking for active developers to help us achieve our 1.0 goal of being a bug free Morrowind that can run natively on Windows, Linux and Mac. If you have spare time, we'd love your help.
Where to Find Us:
OpenMW Homepage:
http://openmw.org/
Downloads:
https://code.google.com/p/openmw/downloads/list
Downloads for Ubuntu users:
https://launchpad.net/~openmw/+archive/openmw
Official Youtube Channel
http://www.youtube.com/user/MrOpenMW
Chat @freenode
http://freenode.net/ #openmw