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Open Source Morrowind version 0.19.0 Released

OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality.

Check out our latest release video on youtube. OpenMW now comes with more DEATH!!!

http://www.youtube.com/watch?v=yw2ITfTzzg4

You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.

To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:

-be a full featured reimplementation of Morrowind
-run natively on Windows, Linux and MacOS X
-support all existing content, including Tribunal, Bloodmoon and all user created mods
-allow much greater modability: change game rules, create new spell effects, etc through scripting.
-fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
-improve the interface and journal system
-(possibly) improve game mechanics, physics, combat and AI
-(possibly) support multiplayer at some point
-(possibly) improve graphics to use more modern hardware

OpenMW is released under the GNU GPL V3. We code in c++ and we use Ogre3d renderer and the bullet physics library. We are looking for active developers to help us achieve our 1.0 goal of being a bug free Morrowind that can run natively on Windows, Linux and Mac. If you have spare time, we'd love your help.

Where to Find Us:

OpenMW Homepage: http://openmw.org/
Downloads: https://code.google.com/p/openmw/downloads/list
Downloads for Ubuntu users: https://launchpad.net/~openmw/+archive/openmw
Official Youtube Channel http://www.youtube.com/user/MrOpenMW
Chat @freenode http://freenode.net/ #openmw
This looks really awesome
One question though, why do you still need the original game?
They just are redoing the engine which means you still need all the resources and stuff (models, game data, etc).
yes.

one million times yes. I will be following this project closely.
can beginners play with it too?
Is it playable yet?
@Dissimulation
Thanks. Subscribe to our youtube channel for more updates. Please, help spread word of the project and try it out for yourself.

@devonrevenge
Sure, download it and start exploring our code. It's very much a work in progress and you cannot complete a game.

@chrisname
It's not fully playable, but different gameplay features have been implemented. Like all open source software, it'll be done when it's done. That said, the more eyes we have on the game the faster we'll track down bugs and the more developers we have on it the faster we'll reach a playable state.

If you have more questions check out our faq video
http://www.youtube.com/watch?v=g2PKBD0D9Gw&feature=plcp
OpenMW wrote:
Like all open source software, it'll be done when it's done.

Of course, like Black Mesa.
Black Mesa is not open source software, but yes it might takes years for us to fine tune. We have been in development in one form or another for four years. About two years ago we ditched the D language and almost completely rewrote everything we had. Now that it's written in C++ development has increased speed with new programmers joining the effort.

OpenMW employs the Ogre3d rendering engine which is constantly being improved and having new tools released for it. Once OpenMW is playable, creative programmers will be able to create unique mods and new games using the wealth of tools and libraries for Ogre3d.

So like Black Mesa you can be critical, but we'll continue working on it and someday when it's ready you can enjoy our work. We wouldn't stop you. :)
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Don't get me wrong, I wasn't criticising, I was just bringing up Black Mesa as an example of a project that took a long time to complete (I thought it was open source, but I guess that doesn't make sense, because the Source engine is proprietary).
Ah, gotcha. Well, hopefully when we're done it will be as amazing as Black Mesa. We are working on implementing animations for the player character right now. Hopefully soon it will be semi playable and less of a tec demo.
Nice, I look forward to it.
About two years ago we ditched the D language and almost completely rewrote everything we had. Now that it's written in C++ development has increased speed with new programmers joining the effort.

I'm a fan of D. I'd like to know if there were technical reasons for ditching it, besides the lack of D programmers. Thanks.
Many of the other libraries OpenMW uses are coded in C++, but the decision was made primarily because people wanted to contribute but did not know D.
closed account (3qX21hU5)
I would be willing to contribute some time on the project. I've always been a fan of the Elder Scrolls series.

I'm only still a beginner level programmer (About 2-3 months in) but I'm steadily learning, and have been looking for a opensource to join.

I have a decent understanding of C++

I have some knowledge of D3D, and a limited understanding of OpenGL

So if there is some beginner level projects you could use help with just let me know who to get in contact with.
I would be willing to contribute some time on the project. I've always been a fan of the Elder Scrolls series.

I'm only still a beginner level programmer (About 2-3 months in) but I'm steadily learning, and have been looking for a opensource to join.


Great Zereo, we have some beginner tasks that could get you familiarized with the code. These are mostly related to bringing the older parts of the code base in line with our naming standards.

Just register on our forums and make a post to introduce yourself in our new developers forum thread. https://forum.openmw.org/viewforum.php?f=22
And be sure to read this https://wiki.openmw.org/index.php?title=Contribution_Wanted
In case anyone is interested what we're currently working on for the next release. Here is our roadmap https://bugs.openmw.org/projects/openmw/roadmap
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