After 2 days I figured out it's not worth wasting a time ....
Well imho its much better than using glut, and the documentation is pretty good. The quickstart tutorial got me up and running within about half an hour I reckon.
The GLFW main loop abuses my CPU,
I created just a single OpenGL window using GLFW and my CPU goes to the 60% all the time, because their while loop constatly runs whether there are messages received or not.
for what?
to see a black window? :D
I create 100 times better window with WindowsAPI and CPU will run smootly wating for message.
Yes GLFW reference gives a nice intro tutorial but I'm just curious how to learn next, openGl documentatino is not pretty frendly.
So I give up,
Well imho its much better than using glut
Yes it's better but it's not GUI library :D
I saw comments on the forums where people are saying that GLFW is the same bullshet as GLUT,.
Well GLFW is the same bullshit as GLUT, in that it provides a fairly minimal set of features, basically just window creation and input, but that suits me fine.
I created just a single OpenGL window using GLFW and my CPU goes to the 60% all the time, because their while loop constatly runs
This is something you have to do yourself, luckily GLFW has cross platform sleep and timing functions. Also the resolution of the timing functions is much better than GLUT. If you (only) want to learn modern OpenGL then GLFW is the way to go.