Unfortunately mos integrated Intel chips don't support some opengl applications. This is sad because most modern computer come with these chips, but you are an idiot if you don't have a PCI-E dedicated gpu for gaming.
This is sad because most modern computer come with these chips, but you are an idiot if you don't have a PCI-E dedicated gpu for gaming.
I don't have it. Of course my game programming isn't so cutting edge commercial grade to warrant that. Not to mention I don't play many games lately due to my programming (have 100+ PS3 game and not touched about 30 of them yet, PC I play a few minutes and then go back to programming).
Here's a link which lists multiple reasons why one should use OpenGL and not Direct3D: http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
Though, I get a strong feeling that it was written by a fanboy.
You get that feeling because it was written by a fanboy. I've stumbled accross that article a few times now and the more I read, the more obvious it becomes.
Yeah, this last paragraph shows he is rambling and not putting much thought into his article.
If you're a gamer who uses Windows XP, Mac, or Linux, I hope you can see that DirectX only exists in order to keep new games from reaching your platform, and the only way you can fight back is to support games that use OpenGL.
So according to that paragraph alone DirectX keeps new games from reaching Windows XP, Mac, and Linux. So I guess it was wrote for my DESOS that I never coded ;).
Also, DirectX is not the entire game industry. Anything that isn't made for the Xbox(360), Dreamcast, or Windows (which may use OpenGL still) generally uses an OpenGL variant. This includes Sony consoles, Nintendo consoles, any OS that isn't Windows, and various mobile devices (OpenGL ES).