Box2D baby!

Yaay I finally got Box2D working! After two failed attempts to wrap my head around it I succeeded :D

I made a little demo:
http://youtu.be/11nD2c2CbCs

My goal is to make a physics-based game using this library.
Any suggestions?

EDIT: 555!
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That's pretty cool.
Greetings for 555, lol.
Anyways, WHOA, it has a strange effect to see accurate physics on a 2d game. How the hell did you rotate a cube in SDL? Or did you draw line by line? LOL
I used SFML :)
Video is blocked. I get the following message: This video contains content from WMG, who has blocked it in your country on copyright grounds.
Sour about that music??
And this is why I hate the WMG. I'll happily watch it when it comes back online, though. :)

-Albatross
I used audioswap to change the music, I hope you can watch it now!
I made a quick prototype for a game:
http://youtu.be/1XTtwVhqddE

I don't want to make a Angry Birds clone so I still need to put some creative shizzle in there :)
For ease of use/less complicated: Chipmunk > Box2D
For the most/better features/abilities: Chipmunk < Box2D

You made a good choice :)
Haha thank you :)
Btw, Chipmunk is a C library I think. I like to keep it object oriented!
Why did you think I said you made a good choice? ;p
This is excellent and pretty cool. How long have you been working on this project?
3 days playing with Box2D, but I whipped both the prototype and the editor up in one day. I surprised myself haha!
I work with very high-level software for which someone has written a Box2D plugin, and I can't even figure it out in that! To figure it out in C++ makes you a god to me.

This is how it looks in the software (with a lot of defaults ofc)
http://www.LB-Stuff.com/MMF2/MMF2_Box2D.png

I don't understand Box2D >_< Chipmunk (for which there is also aplugin for in this software) is about my limit for physics in games at the moment.
The C++ interface for Box2D is much less convoluted than that plug-in. o.O
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You need to initialize and define a lot more stuff in C++, but that might just make it simpler.
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