Apr 9, 2012 at 1:04pm UTC
Yaay I finally got Box2D working! After two failed attempts to wrap my head around it I succeeded :D
I made a little demo:
http://youtu.be/11nD2c2CbCs
My goal is to make a physics-based game using this library.
Any suggestions?
EDIT: 555!
Last edited on Apr 9, 2012 at 1:04pm UTC
Apr 9, 2012 at 6:09pm UTC
Greetings for 555, lol.
Anyways, WHOA, it has a strange effect to see accurate physics on a 2d game. How the hell did you rotate a cube in SDL? Or did you draw line by line? LOL
Apr 10, 2012 at 2:20am UTC
Video is blocked. I get the following message: This video contains content from WMG, who has blocked it in your country on copyright grounds.
Apr 10, 2012 at 4:15am UTC
And this is why I hate the WMG. I'll happily watch it when it comes back online, though. :)
-Albatross
Apr 10, 2012 at 9:18am UTC
I used audioswap to change the music, I hope you can watch it now!
Apr 11, 2012 at 9:40pm UTC
For ease of use/less complicated: Chipmunk > Box2D
For the most/better features/abilities: Chipmunk < Box2D
You made a good choice :)
Apr 11, 2012 at 10:26pm UTC
Haha thank you :)
Btw, Chipmunk is a C library I think. I like to keep it object oriented!
Apr 11, 2012 at 10:36pm UTC
Why did you think I said you made a good choice? ;p
Apr 11, 2012 at 11:46pm UTC
This is excellent and pretty cool. How long have you been working on this project?
Apr 12, 2012 at 12:54am UTC
3 days playing with Box2D, but I whipped both the prototype and the editor up in one day. I surprised myself haha!
Apr 12, 2012 at 6:25am UTC
The C++ interface for Box2D is much less convoluted than that plug-in. o.O
Last edited on Apr 12, 2012 at 6:25am UTC
Apr 12, 2012 at 9:55am UTC
You need to initialize and define a lot more stuff in C++, but that might just make it simpler.