^ That. Accessibility for technical applications (Device Manager, Network Settings, etc.) has essentially disappeared, making it difficult for me to get any administrative work done on a computer. Fortunately I installed it under Hyper-V, so I can always go back to the more-navigable Windows 7.
As for VS11, I'm not a big fan of it. There's auto-auto-complete, which gives suggestions as you type. It's a very nice addition, but that's basically it. The UI reminds me of something out of a 1980's sci-fi, or Win98:
http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/463931_3000625460996_1423108446_32372732_1472581495_o.jpg
Note that the above image has a weird themes issue going on in it. There's the option for dark/light themes, and when I tried to switch back to light it got stuck in the middle. The text editor is set to dark and the rest is set to light. Oh well, a Beta is a Beta. Regardless, you can see the point that I'm trying to get across. The UI took a step back in this release. I'm a major proponent for simplistic styling, but this is just hideous.
The debugger in VS11 has a variety of modes (which I haven't bothered to look at in-depth, but there's apparently a GPU debugging mode now) which I guess is a plus, but whenever you hit a breakpoint it takes a few seconds for it to actually begin showing symbol values.
On top of that, any projects built using VS2010 or VS2011 have to be swapped over to use the 2011 libraries. This doesn't mean that the projects have to be converted (like in 2008 to 2010), but that you have to change the runtime library type from 2010 to 2011. If you didn't, you would compile fine but get some weird errors when you tried to run it via the debugger. The move was annoying for me, as I already had to rebuild SFML for 2010 and my own libraries had already been compiled. But I sucked it up and rebuilt them for 2011, which was fairly painless but time-consuming.
When it comes to VS11 as a tool for Windows Metro development, I can't really give an opinion. Since I was working with Windows 8 on a Hyper-V machine, I didn't bother taking the time to test it out. I've been testing VS11 on Windows 7, which means that I can't see all of the new functionality, but I have noticed "Blend for Visual Studio" which appears to be Microsoft's version of Apple's Interface Builder.
Profiling tools seem to have gotten a nice addition, in that they now have support for monitoring rendering pipelines and various other graphics-based resources. It seems that Microsoft has taken a big move to focusing more on utilizing GPU resources instead of being primarily CPU.