I'm making a single-player tile-based 2D role-playing game ( https://github.com/krofna/2D-Game-Project ) for student programming contest and now I'm in dire need of good combat system.
Something fun, yet not too hard to code. Should it be turn based like travians?
( http://mmohuts.com/wp-content/gallery/travians/travians-combat.jpg )
Or real time like in World of Warcraft?
( http://www.blogcdn.com/wow.joystiq.com/media/2011/11/4-3-pvpss.jpg )
Real time combat would surely be fun, buut would be really hard to code and balance, but if its worth it, I'll do it.
Also, should it happen in main game world or "in special interface"?
I havent came up with story yet, but its going to be classic RPG: Player is going to do quests, fight bad guys, collect items, money, level up... to fight the Big Bad Boss (lol) in the end of game.