I sometimes search the webs to look for something interesting to hold me over a few hours, and I always find an interesting, but not so developed, Online Multilayer game. Some of these games are REALLY fun, and have so much stuff in it, it's just amazing that it's not played as much.
Last time I did this, found a game that I loved, but as soon as you finish all the features, you're stuck waiting for them to release a new feature. Problem is, they never release new features >_<!!!
Why wouldn't a company work on a game that has so much potential? How could I make them work on the game some more?
Why wouldn't a company work on a game that has so much potential?
As in professional companies or informal groups of people who bought a domain and made a game? Perhaps they just don't have the time/interest/motivation anymore? Game programming is one of the most challenging (albeit fun at times) types of programming. If the games aren't played much, they might have decided it wasn't worth the time.
Shay9999 wrote:
How could I make them work on the game some more?
Ask nicely? Bring a gun? Large sums of money? There isn't really any way you can make them, but you could make your own game with some friends or by yourself. Making the game would take more than just a few hours of your time, and you would probably learn a lot in the process, and you would have something to be proud of in the end.
Thank you both, I'll bring a gun, ask nicely, get more people to play it, and bribe them. ^_^
Although you make a point, ModShop. Not only would it be more fun to make a game, but you'd also be able to upgrade it with anything you want if it starts getting boring or you want more features =D
ModShop - that would require his friends to be passionate about programming. Or art. Or whatever. They would all have to be on a similar skill level, spend all their free time on it, and even then it's hard to keep a team together long enough to actually finish something.
"You can get much farther with a kind word and a gun than you can with a kind word alone"
I agree with hanst99 about keeping a passionate team together, especially at certain age groups where some of us are just starting families or getting onto\out of college. Personally I plan to fly solo until I have something I'm actually proud of then maybe I'll start recruiting people to help me finish up. I'll probably hire someone to do the art assets (I'll use PNG's for place holders for now) and I have no idea what to do about sound. It can be overwhelming to think about.
If all you want to do is make a video game then there are far better options then writing your own engine. Hammer and the Unreal engine are free for example, and the engine that made Doom 3 was recently made open source. With any one of these you could crank out a game in a matter of months and it would probably look better then most things that you could do on your own. Personally I want to write a game because I enjoy writting in C\C++ and it gives me a complex goal that I can aim for.
This is something I did not know. If that's the case I'll be looking into Unreal as a possible option. I don't plan on charging or anything, it's more about my ego then it is about getting rich, so I doubt that licensing would be an issue. I'll have to double check but I think you can use models from Blender with it so I have some experiance there, this could be very promising. Thanks hanst99.
Q: How does this differ from an Unreal Engine 3 license?
A: The primary difference is that UDK does not include Unreal Engine 3 C++ source code access. UDK ships with all the UnrealScript code and Unreal Engine tool integrations as the commercial version of Unreal Engine 3, offering all the same features the pros use.