Do you guy have any skills making maps for games? Sidescrollers especially- I'm adding tons of different content, but I don't have any experience with map making- and I need some ideas on things I need to add to my game. So far I've got the regulars: spikes, breakable bricks, ice, powerups, gems, and blocks that you only collide with the top of.
I'm adding enemies (since the map may be quite dynamic, I'm taking a bit of time on this one) and buildings next- NPCs and such are going to be a must, and I'd like to implement a cutscene feature- but I'm not really sure of the best way to go about that yet. I'll think about it.
I have an idea for some stuff that will make the game unique- but I need some more to include. What is necessary to have in a sidescroller?
edit: stinking videos are definitely on their way, programming is getting in the way of showing off =]
In regards to the variable gravity idea. You could have different levels being set on different planets, and hence different gravitys. Or maybe there is a problem with the artificial gravity machine, and every 1-2 minutes gravity greatly reduces for 10-30 seconds, might be an interesting way of having parts of the level which are otherwise inaccessible. Or maybe have power-ups of some kind that make you stronger but add a lot of weight so you can't jump as high (which is much the same as having a higher gravity pull) and it would then be a trade-off that the player would have to decide on. Or the gravity just changes gradually throughout a level, probably denoted by how dark the colour of the ground is, but from a plot line point of view, why the hell this would be happening I haven't a clue. Let me know what else you think of.
Maybe like a stage hazard like in Ninja Gaiden 2. Every few seconds the gravity changes (weakens, strengthens, inverts) and the player has to be careful not to be standing above/under spikes/whatever, or in the middle of a jump.
Surfaces having an area of influence is another possibility, but I think it's hard to pull off in level design.