Sidescroller Creation Ideas

Do you guy have any skills making maps for games? Sidescrollers especially- I'm adding tons of different content, but I don't have any experience with map making- and I need some ideas on things I need to add to my game. So far I've got the regulars: spikes, breakable bricks, ice, powerups, gems, and blocks that you only collide with the top of.

I'm adding enemies (since the map may be quite dynamic, I'm taking a bit of time on this one) and buildings next- NPCs and such are going to be a must, and I'd like to implement a cutscene feature- but I'm not really sure of the best way to go about that yet. I'll think about it.

I have an idea for some stuff that will make the game unique- but I need some more to include. What is necessary to have in a sidescroller?

edit: stinking videos are definitely on their way, programming is getting in the way of showing off =]
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Two words: variable gravity.
If you want a challenge... make a grappling hook similar to Umihara Kawase or Bionic Commando.
Two words: variable gravity.

o.O That's possible- how variable? Like base gravity completely off of the density of different objects?

make a grappling hook similar to Umihara Kawase or Bionic Commando.

Rope physics, I could see some possible implementations- that's a good idea, and a tough one.

Hmmm maybe a gravity grappling hook? One that spawns a gravity well, to act as a grappling hook, but also has other properties?
In regards to the variable gravity idea. You could have different levels being set on different planets, and hence different gravitys. Or maybe there is a problem with the artificial gravity machine, and every 1-2 minutes gravity greatly reduces for 10-30 seconds, might be an interesting way of having parts of the level which are otherwise inaccessible. Or maybe have power-ups of some kind that make you stronger but add a lot of weight so you can't jump as high (which is much the same as having a higher gravity pull) and it would then be a trade-off that the player would have to decide on. Or the gravity just changes gradually throughout a level, probably denoted by how dark the colour of the ground is, but from a plot line point of view, why the hell this would be happening I haven't a clue. Let me know what else you think of.
Maybe like a stage hazard like in Ninja Gaiden 2. Every few seconds the gravity changes (weakens, strengthens, inverts) and the player has to be careful not to be standing above/under spikes/whatever, or in the middle of a jump.
Surfaces having an area of influence is another possibility, but I think it's hard to pull off in level design.
If you want to explore gravity/time manipulations, I recommend checking out Braid. You can probably find some demo videos on youtube.
The ability for the player to manipulate time and gravity would be awesome in a game.
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