wtf wrote: |
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m4ster r0shi: What is this dota? |
I know a google search isn't enough for this. I've been trying to find time for this post.
DotA (Defense of the Ancients) is a custom map for Blizzard's Warcraft III: The Frozen Throne (which is a(n) RTS with RPG elements), where two teams (the Sentinel and the Scourge), consisting of up to five players each, battle against each other. The purpose of the game is to destroy the opposing team's main building. The Sentinel are located on the bottom left corner of the map, while the Scourge lie on the top right one. The two bases are connected via three routes, like this (dots denote a shallow river (walkable) that connects the three routes (denoted by stars)):
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| * * * * * * B |
| * .. * * |
| * .. * * |
| * .. * * |
| * * .. * |
| * * .. * |
| * * .. * |
| A * * * * * * |
------------------ |
Along these routes, there are towers that make life difficult for the opposing team's players:
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| * B * B * B * |
| * B B |
| A B * |
| * B B |
| A A * |
| * A B |
| A A * |
| * A * A * A * |
------------------ |
Every 30 seconds, on each route (and for each team, of course), AI controled soldiers (we call them "creeps") spawn at one end and begin marching to the other.
Now, each player controls a hero (there are 100+ different heroes available), a significantly powerful unit, which becomes more powerful as the game progresses, by leveling up (up to level 25), learning/upgrading spells (three four-leveled spells and one, ultimate, three-leveled spell), and buying items (up to six items can be carried simultaneously, and there are 120+ different items in the game).
Unlike other unit types, heroes have attributes (strength, agility, intelligence), that affect their performance in battle. Strength offers increased hp capacity and regeneration. Agility provides increased attack speed and armor, and intelligence boosts mp capacity and regeneration. One of these attributes (depending on the particular hero) is the primary one and also adds to the hero's damage.
Apart from the primary attribute classification, you can divide heroes (depending on their role in the game) to damage dealers (self explanatory), tanks (can withstand big amounts of damage before dying), supporters (provide benefits to nearby friendly units), disablers (can render enemy heroes unable to attack and/or cast spells for an amount of time), pushers (can easily bring down enemy creep waves and towers) and maybe some other categories that I can't recall.
So, basically, the gameplay consists of moving around your hero, killing creeps and enemy heroes to get experience points and gold, strengthening your hero by leveling up and buying items, and destroying towers and, eventually, the enemies' base. It's not as shallow as it sounds, though. There's a lot of room for both strategic planning and micromanagement. For example, if the opposing team consists exclusively of intelligence heroes, you may want to buy magic resistance/immunity and mana-burn items early. Also, spells A and B may not pose a real threat if cast separately, but if you combine them at the right time and place, the result can be devastating. I can't describe it with words. You really have to play the game to understand its depth.
The popularity of this map has lead to the development of similar stand-alone games, with better mechanics and polished graphics (e.g. HoN and LoL), but DotA will always have a place in my heart.
darkestfright wrote: |
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your analogy is pretty ridiculous |
Is it? Well, go tell that to \/ this \/ guy. I have a feeling that he begs to differ.
When I first saw Dean sitting in my waiting room, he smiled and winked at me. On his face he had two tumors the size of very large lemons. One was under his chin on the right side, and the other growth was on his forehead on the left side. During my examination, Dean explained that he had leukemia. I asked him what medications and therapies he used to keep the disease under control. "None, never", he replied. I continued my examination, trying to focus on what I was doing but wanting to ask him dozens of questions. I had healed from an injury, but this was clearly different. Leukemia, especially untreated acute myelogenous leukemia, was a debilitating and painful disease. It was not an injury the body could simply heal over time, like a broken bone.
The doctors who diagnosed Dean had given him six months to live. Right then, Dean said, he had made himself a promise to see his son graduate from high school. That pivotal moment had occurred 25 years earlier. Now, beaming at me across the examination table, Dean announced that in a few months, he was going to his youngest grandchild's high school commencement. I was amazed.
After our first encounter, Dean returned to my office for a couple of followup visits. One day, after I finished treating him, I finally had to ask, "How did you do it? You should have been dead 24 years ago, but with no medications, no surgeries, no therapies, you are still alive. What's the secret?" Dean smiled broadly, leaned across the examining bench to bring his face close to mine, pointed to his forehead, and said, "You just have to make up your mind!" He shook my hand firmly, turned to leave, and then gave me one more wink. |
http://www.amazon.com/Evolve-Your-Brain-Science-Changing/dp/075730480X