I took two graphics courses, one in undergrad that taught basic OpenGL |
Did you find the classes worth taking? I have yet to take a computer class, but I know I could learn a lot if I had a decent teacher- but my local uni has a single programming teacher who is ... not fantastic.
First I would say pick up GLUT and use that for windowing/keyboard/mouse handling if you're not using it already. It really helps to focus your code on the graphics vs all the extras. |
I think that's a good idea, I'm currently using SDL as input/window handling/ texture loading and it seems to be working quite well.
Thank you for your reply, that definitely does help in the direction I'm trying to go. So far I have some simple little square/2d object creation/texture mapping and a cube creator. My camera movement is... haha crap. So far i've got my rotation set up on all three axis, however it's very cumbersome.
I got a simple tilemap set up, with some grass textures, so it's nice to have a sort of grounding (pun intended) on where I am.
I think next I'll upgrade my camera movement, and perhaps work on some matrix math (oh yay) so I can do some custom transformation stuff.
Your asteroids game looks like it has some potential, I hope you do get to work on it!
(Oh and as a sidenote, I love openGL, seriously, I didn't realize how much I was missing out on)