Sorry for the late reply, been working!
Now as for the 2k lines, that's including my engine, which has
Image loading
Animation loading
Custom events
Text handling
Collision det/res
Image/Font managers
Networking
AI
The actual code for the game has just under 100 lines.
The GUI uses SDL for everything.
Athar wrote: |
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By the way, you'll do yourself a great favor if you update to the latest Code::Blocks nightly. The improved code completion and calltips are indispensable. |
Yes, I should, haven't taken the time to do so lately, my linux box does have the latest nightly, but windows does not.
@tition: I'll take a look at your project, sound interesting.
moorecm wrote: |
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I wrote a minesweeper-clone in C++ using Qt in a day at work once. I think it was around 400 lines but it was written well. 2000 lines sounds like a novice attempt. (No offense meant by this.) |
The code took around 1h-2h, graphics 45m. The code is solid.
chrisname wrote: |
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I want to do it without having a third process control it |
Why don't you want a third process/thread? Simply applying the ball wouldn't take much additional power, though communication could be ... fun =]