C++ Text Based RPG Team

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Ok. What kind of libraries do I need to get familiar with in order to be ready to join an indie team? And what all could I do to form my own?
closed account (GbX36Up4)
Well it depends. Allegro is very easy to use and has all kinds of keyboard, music and grapchics functions. Then there is OpenGL which is focused mainly on grapchics and from what I have done with it is more complicated than allegro. And above both of those is Directx which you (and I :3) don't need to worry about for quite a while. Besides knowing some libraries and such you need experience (make a few things on your own) and of course, you all need the same general idea for the game. If you want an RTS game like Starcraft it won't make sense to join up with someone who is wanting to make a FPS. Once you have all that all you really need is a way to transfer files (if you dont know eachother in real life, or even if you do it can help so you don't have to constantly meet up) such as skype or an online website. A while back on this thread we were talking about code repositories, you may want to look up on those if you plan on creating your own team. And last of all, a way to communicate, I usually use Skype or ooVoo, but there are tons of things out there that can be used. If you have any other questions I would be happy to try my best to answer them :D
SDL/SFML, any day of the week.
I've never tried Allegro, but for beginners, I think SFML is easier to work with (once you've set it up that is ^^).

Once you get more serious, and want to go 3D, OpenGL is the way to go, but you can use OpenGL for graphics while still using SFML for windowing, 2D/3D audio, networking and threading.
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