two player perfect information games

I made connect four AI a while ago which I think could be reused for any two player perfect information game if I came up with a good enough heuristic evalutation function for that game. I can't think of many games I could apply it to though, chess and go seem too hard, tic-tac-toe is too simple. I could do checkers but other than that I can't think of many other two player perfect information games.

Any ideas?
Thanks.
Chess doesn't seem like it'd be that hard... it would just take really long to compute.

Go seems ridiculous though -- mainly because you can appear to have a commanding lead in that game then have it all fall apart in the last 10 moves or so. One of the many reasons why I never liked that game.

Another possibility is Stratego.
Go seems ridiculous though -- mainly because you can appear to have a commanding lead in that game then have it all fall apart in the last 10 moves or so. One of the many reasons why I never liked that game.


Some players get their highs from such drastic changes. It make the game the more 'enjoyable' isn't it ? If a game is quite 'predictable' then the highs and euphoria is gone. I guess every person liking is different.
Reversi?
arimaa, tron, square, four in line
Are we going to list every board game that exists? What are you looking for?

You may find this interesting http://alifecontest.wikidot.com/ (you don't know the last movement, but you could traverse all the world, besides you can touch the emulator if you want)

edit:
http://revistacacumen.bravehost.com/ (Spanish magazine, almost every specimen has a board game, a lot of them two player perfect information, there are very good articles too)
Last edited on
Topic archived. No new replies allowed.